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/ GameStar Special 2004 March / GSSH0304CD1.iso / Freelancer / Evolutions / Evolutions.exe / FreelancerEvolutions127.zip.flmod / Freelancer - Evolutions127 / DATA / MISSIONS / pilots_population.ini < prev   
INI File  |  2003-10-17  |  150KB  |  4,310 lines

  1. [EvadeDodgeBlock]
  2. nickname = evade_dodge_test
  3. evade_dodge_style_weight = corkscrew, 1.000000
  4. evade_dodge_cone_angle = 90
  5. evade_dodge_interval_time = 2
  6. evade_dodge_time = 6
  7. evade_dodge_distance = 200
  8. evade_activate_range = 250
  9. evade_dodge_roll_angle = 0
  10. evade_dodge_waggle_axis_cone_angle = 0
  11. evade_dodge_slide_throttle = 1
  12. evade_dodge_turn_throttle = 1
  13. evade_dodge_corkscrew_turn_throttle = 0.500000
  14. evade_dodge_corkscrew_roll_throttle = 1
  15. evade_dodge_corkscrew_roll_flip_direction = False
  16. evade_dodge_interval_time_variance_percent = 0.500000
  17. evade_dodge_cone_angle_variance_percent = 0.500000
  18. evade_dodge_direction_weight = left, 0.500000
  19. evade_dodge_direction_weight = right, 0.500000
  20.  
  21. [EvadeDodgeBlock]
  22. nickname = evade_dodge_light_fighter_a
  23. evade_dodge_style_weight = waggle_random, 1.000000
  24. evade_dodge_cone_angle = 75
  25. evade_dodge_interval_time = 3
  26. evade_dodge_time = 6
  27. evade_dodge_distance = 50
  28. evade_dodge_interval_time_variance_percent = 0.500000
  29.  
  30. [EvadeDodgeBlock]
  31. nickname = evade_dodge_fighter_style_a
  32. evade_dodge_style_weight = waggle, 1.000000
  33. evade_dodge_cone_angle = 90
  34. evade_dodge_interval_time = 3
  35. evade_dodge_time = 4
  36. evade_dodge_distance = 200
  37. evade_activate_range = 300
  38. evade_dodge_roll_angle = 0
  39. evade_dodge_waggle_axis_cone_angle = 0
  40. evade_dodge_slide_throttle = 0
  41. evade_dodge_turn_throttle = 1
  42. evade_dodge_corkscrew_turn_throttle = 0
  43. evade_dodge_corkscrew_roll_throttle = 0
  44. evade_dodge_corkscrew_roll_flip_direction = False
  45. evade_dodge_interval_time_variance_percent = 0.800000
  46. evade_dodge_cone_angle_variance_percent = 0.500000
  47. evade_dodge_direction_weight = left, 0.500000
  48. evade_dodge_direction_weight = right, 0.500000
  49.  
  50. [EvadeDodgeBlock]
  51. nickname = evade_dodge_fighter_style_b
  52. evade_dodge_style_weight = waggle, 1.000000
  53. evade_dodge_cone_angle = 75
  54. evade_dodge_interval_time = 3
  55. evade_dodge_time = 6
  56. evade_dodge_distance = 50
  57. evade_activate_range = 250
  58. evade_dodge_roll_angle = 0
  59. evade_dodge_waggle_axis_cone_angle = 0
  60. evade_dodge_slide_throttle = 0
  61. evade_dodge_turn_throttle = 1
  62. evade_dodge_corkscrew_turn_throttle = 0
  63. evade_dodge_corkscrew_roll_throttle = 0
  64. evade_dodge_corkscrew_roll_flip_direction = False
  65. evade_dodge_interval_time_variance_percent = 0.500000
  66. evade_dodge_cone_angle_variance_percent = 0.500000
  67. evade_dodge_direction_weight = up, 0.500000
  68. evade_dodge_direction_weight = down, 0.500000
  69.  
  70. [EvadeDodgeBlock]
  71. nickname = evade_dodge_fighter_style_c
  72. evade_dodge_style_weight = waggle, 1.000000
  73. evade_dodge_cone_angle = 75
  74. evade_dodge_interval_time = 3
  75. evade_dodge_time = 6
  76. evade_dodge_distance = 50
  77. evade_activate_range = 250
  78. evade_dodge_roll_angle = 0
  79. evade_dodge_waggle_axis_cone_angle = 0
  80. evade_dodge_slide_throttle = 0
  81. evade_dodge_turn_throttle = 1
  82. evade_dodge_corkscrew_turn_throttle = 0
  83. evade_dodge_corkscrew_roll_throttle = 0
  84. evade_dodge_corkscrew_roll_flip_direction = False
  85. evade_dodge_interval_time_variance_percent = 0.500000
  86. evade_dodge_cone_angle_variance_percent = 0.500000
  87. evade_dodge_direction_weight = left, 0.250000
  88. evade_dodge_direction_weight = right, 0.250000
  89. evade_dodge_direction_weight = up, 0.250000
  90. evade_dodge_direction_weight = down, 0.250000
  91.  
  92. [EvadeDodgeBlock]
  93. nickname = evade_dodge_fighter_style_d
  94. evade_dodge_style_weight = slide, 1.000000
  95. evade_dodge_cone_angle = 75
  96. evade_dodge_interval_time = 3
  97. evade_dodge_time = 6
  98. evade_dodge_distance = 250
  99. evade_activate_range = 20
  100. evade_dodge_roll_angle = 0
  101. evade_dodge_waggle_axis_cone_angle = 0
  102. evade_dodge_slide_throttle = 0
  103. evade_dodge_turn_throttle = 1
  104. evade_dodge_corkscrew_turn_throttle = 0
  105. evade_dodge_corkscrew_roll_throttle = 0
  106. evade_dodge_corkscrew_roll_flip_direction = False
  107. evade_dodge_interval_time_variance_percent = 0.500000
  108. evade_dodge_cone_angle_variance_percent = 0.500000
  109. evade_dodge_direction_weight = left, 0.250000
  110. evade_dodge_direction_weight = right, 0.250000
  111. evade_dodge_direction_weight = up, 0.250000
  112. evade_dodge_direction_weight = down, 0.250000
  113.  
  114. [EvadeDodgeBlock]
  115. nickname = evade_dodge_fighter_style_e
  116. evade_dodge_style_weight = corkscrew, 1.000000
  117. evade_dodge_cone_angle = 10
  118. evade_dodge_interval_time = 4
  119. evade_dodge_time = 6
  120. evade_dodge_distance = 200
  121. evade_activate_range = 250
  122. evade_dodge_roll_angle = 0
  123. evade_dodge_waggle_axis_cone_angle = 0
  124. evade_dodge_slide_throttle = 1
  125. evade_dodge_turn_throttle = 1
  126. evade_dodge_corkscrew_turn_throttle = 0.500000
  127. evade_dodge_corkscrew_roll_throttle = 1
  128. evade_dodge_corkscrew_roll_flip_direction = False
  129. evade_dodge_interval_time_variance_percent = 0.500000
  130. evade_dodge_cone_angle_variance_percent = 0.500000
  131.  
  132. [EvadeDodgeBlock]
  133. nickname = evade_dodge_fighter_horiz_easy
  134. evade_dodge_style_weight = waggle, 1.000000
  135. evade_dodge_cone_angle = 60
  136. evade_dodge_interval_time = 3
  137. evade_dodge_time = 5
  138. evade_dodge_distance = 200
  139. evade_activate_range = 300
  140. evade_dodge_roll_angle = 0
  141. evade_dodge_waggle_axis_cone_angle = 0
  142. evade_dodge_slide_throttle = 0
  143. evade_dodge_turn_throttle = 1
  144. evade_dodge_corkscrew_turn_throttle = 0
  145. evade_dodge_corkscrew_roll_throttle = 0
  146. evade_dodge_corkscrew_roll_flip_direction = False
  147. evade_dodge_interval_time_variance_percent = 0.800000
  148. evade_dodge_cone_angle_variance_percent = 0.500000
  149. evade_dodge_direction_weight = left, 0.500000
  150. evade_dodge_direction_weight = right, 0.500000
  151.  
  152. [EvadeDodgeBlock]
  153. nickname = evade_dodge_fighter_horiz_med
  154. evade_dodge_style_weight = waggle, 1.000000
  155. evade_dodge_cone_angle = 75
  156. evade_dodge_interval_time = 3
  157. evade_dodge_time = 3
  158. evade_dodge_distance = 200
  159. evade_activate_range = 300
  160. evade_dodge_roll_angle = 0
  161. evade_dodge_waggle_axis_cone_angle = 0
  162. evade_dodge_slide_throttle = 0
  163. evade_dodge_turn_throttle = 1
  164. evade_dodge_corkscrew_turn_throttle = 0
  165. evade_dodge_corkscrew_roll_throttle = 0
  166. evade_dodge_corkscrew_roll_flip_direction = False
  167. evade_dodge_interval_time_variance_percent = 0.800000
  168. evade_dodge_cone_angle_variance_percent = 0.500000
  169. evade_dodge_direction_weight = left, 0.500000
  170. evade_dodge_direction_weight = right, 0.500000
  171.  
  172. [EvadeDodgeBlock]
  173. nickname = evade_dodge_fighter_horiz_hard
  174. evade_dodge_style_weight = waggle, 1.000000
  175. evade_dodge_cone_angle = 90
  176. evade_dodge_interval_time = 3
  177. evade_dodge_time = 4
  178. evade_dodge_distance = 200
  179. evade_activate_range = 300
  180. evade_dodge_roll_angle = 0
  181. evade_dodge_waggle_axis_cone_angle = 0
  182. evade_dodge_slide_throttle = 0
  183. evade_dodge_turn_throttle = 1
  184. evade_dodge_corkscrew_turn_throttle = 0
  185. evade_dodge_corkscrew_roll_throttle = 0
  186. evade_dodge_corkscrew_roll_flip_direction = False
  187. evade_dodge_interval_time_variance_percent = 0.800000
  188. evade_dodge_cone_angle_variance_percent = 0.500000
  189. evade_dodge_direction_weight = left, 0.500000
  190. evade_dodge_direction_weight = right, 0.500000
  191.  
  192. [EvadeDodgeBlock]
  193. nickname = evade_dodge_fighter_horiz_ace
  194. evade_dodge_style_weight = waggle, 1.000000
  195. evade_dodge_cone_angle = 90
  196. evade_dodge_interval_time = 2
  197. evade_dodge_time = 2
  198. evade_dodge_distance = 200
  199. evade_activate_range = 300
  200. evade_dodge_roll_angle = 0
  201. evade_dodge_waggle_axis_cone_angle = 0
  202. evade_dodge_slide_throttle = 0
  203. evade_dodge_turn_throttle = 1
  204. evade_dodge_corkscrew_turn_throttle = 0
  205. evade_dodge_corkscrew_roll_throttle = 0
  206. evade_dodge_corkscrew_roll_flip_direction = False
  207. evade_dodge_interval_time_variance_percent = 0.800000
  208. evade_dodge_cone_angle_variance_percent = 0.500000
  209. evade_dodge_direction_weight = left, 0.500000
  210. evade_dodge_direction_weight = right, 0.500000
  211.  
  212. [EvadeDodgeBlock]
  213. nickname = evade_dodge_fighter_horiz2_easy
  214. evade_dodge_style_weight = waggle, 1.000000
  215. evade_dodge_cone_angle = 45
  216. evade_dodge_interval_time = 3
  217. evade_dodge_time = 6
  218. evade_dodge_distance = 150
  219. evade_activate_range = 250
  220. evade_dodge_roll_angle = 0
  221. evade_dodge_waggle_axis_cone_angle = 0
  222. evade_dodge_slide_throttle = 0
  223. evade_dodge_turn_throttle = 0.750000
  224. evade_dodge_corkscrew_turn_throttle = 0
  225. evade_dodge_corkscrew_roll_throttle = 0
  226. evade_dodge_corkscrew_roll_flip_direction = False
  227. evade_dodge_interval_time_variance_percent = 0.800000
  228. evade_dodge_cone_angle_variance_percent = 0.500000
  229. evade_dodge_direction_weight = left, 0.500000
  230. evade_dodge_direction_weight = right, 0.500000
  231.  
  232. [EvadeDodgeBlock]
  233. nickname = evade_dodge_fighter_horiz2_med
  234. evade_dodge_style_weight = waggle, 1.000000
  235. evade_dodge_cone_angle = 70
  236. evade_dodge_interval_time = 3
  237. evade_dodge_time = 4
  238. evade_dodge_distance = 150
  239. evade_activate_range = 250
  240. evade_dodge_roll_angle = 0
  241. evade_dodge_waggle_axis_cone_angle = 0
  242. evade_dodge_slide_throttle = 0
  243. evade_dodge_turn_throttle = 0.750000
  244. evade_dodge_corkscrew_turn_throttle = 0
  245. evade_dodge_corkscrew_roll_throttle = 0
  246. evade_dodge_corkscrew_roll_flip_direction = False
  247. evade_dodge_interval_time_variance_percent = 0.800000
  248. evade_dodge_cone_angle_variance_percent = 0.500000
  249. evade_dodge_direction_weight = left, 0.500000
  250. evade_dodge_direction_weight = right, 0.500000
  251.  
  252. [EvadeDodgeBlock]
  253. nickname = evade_dodge_fighter_horiz2_hard
  254. evade_dodge_style_weight = waggle, 1.000000
  255. evade_dodge_cone_angle = 90
  256. evade_dodge_interval_time = 2
  257. evade_dodge_time = 2
  258. evade_dodge_distance = 150
  259. evade_activate_range = 250
  260. evade_dodge_roll_angle = 0
  261. evade_dodge_waggle_axis_cone_angle = 0
  262. evade_dodge_slide_throttle = 0
  263. evade_dodge_turn_throttle = 0.750000
  264. evade_dodge_corkscrew_turn_throttle = 0
  265. evade_dodge_corkscrew_roll_throttle = 0
  266. evade_dodge_corkscrew_roll_flip_direction = False
  267. evade_dodge_interval_time_variance_percent = 0.800000
  268. evade_dodge_cone_angle_variance_percent = 0.500000
  269. evade_dodge_direction_weight = left, 0.500000
  270. evade_dodge_direction_weight = right, 0.500000
  271.  
  272. [EvadeDodgeBlock]
  273. nickname = evade_dodge_fighter_vert_easy
  274. evade_dodge_style_weight = waggle, 1.000000
  275. evade_dodge_cone_angle = 60
  276. evade_dodge_interval_time = 3
  277. evade_dodge_time = 6
  278. evade_dodge_distance = 150
  279. evade_activate_range = 250
  280. evade_dodge_roll_angle = 0
  281. evade_dodge_waggle_axis_cone_angle = 0
  282. evade_dodge_slide_throttle = 0
  283. evade_dodge_turn_throttle = 1
  284. evade_dodge_corkscrew_turn_throttle = 0
  285. evade_dodge_corkscrew_roll_throttle = 0
  286. evade_dodge_corkscrew_roll_flip_direction = False
  287. evade_dodge_interval_time_variance_percent = 0.800000
  288. evade_dodge_cone_angle_variance_percent = 0.500000
  289. evade_dodge_direction_weight = up, 0.500000
  290. evade_dodge_direction_weight = down, 0.500000
  291.  
  292. [EvadeDodgeBlock]
  293. nickname = evade_dodge_fighter_vert_med
  294. evade_dodge_style_weight = waggle, 1.000000
  295. evade_dodge_cone_angle = 75
  296. evade_dodge_interval_time = 3
  297. evade_dodge_time = 4
  298. evade_dodge_distance = 150
  299. evade_activate_range = 250
  300. evade_dodge_roll_angle = 0
  301. evade_dodge_waggle_axis_cone_angle = 0
  302. evade_dodge_slide_throttle = 0
  303. evade_dodge_turn_throttle = 1
  304. evade_dodge_corkscrew_turn_throttle = 0
  305. evade_dodge_corkscrew_roll_throttle = 0
  306. evade_dodge_corkscrew_roll_flip_direction = False
  307. evade_dodge_interval_time_variance_percent = 0.800000
  308. evade_dodge_cone_angle_variance_percent = 0.500000
  309. evade_dodge_direction_weight = up, 0.500000
  310. evade_dodge_direction_weight = down, 0.500000
  311.  
  312. [EvadeDodgeBlock]
  313. nickname = evade_dodge_fighter_vert_hard
  314. evade_dodge_style_weight = waggle, 1.000000
  315. evade_dodge_cone_angle = 90
  316. evade_dodge_interval_time = 2
  317. evade_dodge_time = 2
  318. evade_dodge_distance = 150
  319. evade_activate_range = 250
  320. evade_dodge_roll_angle = 0
  321. evade_dodge_waggle_axis_cone_angle = 0
  322. evade_dodge_slide_throttle = 0
  323. evade_dodge_turn_throttle = 1
  324. evade_dodge_corkscrew_turn_throttle = 0
  325. evade_dodge_corkscrew_roll_throttle = 0
  326. evade_dodge_corkscrew_roll_flip_direction = False
  327. evade_dodge_interval_time_variance_percent = 0.800000
  328. evade_dodge_cone_angle_variance_percent = 0.500000
  329. evade_dodge_direction_weight = up, 0.500000
  330. evade_dodge_direction_weight = down, 0.500000
  331.  
  332. [EvadeDodgeBlock]
  333. nickname = evade_dodge_fighter_chaos_easy
  334. evade_dodge_style_weight = waggle, 1.000000
  335. evade_dodge_cone_angle = 75
  336. evade_dodge_interval_time = 3
  337. evade_dodge_time = 5
  338. evade_dodge_distance = 150
  339. evade_activate_range = 250
  340. evade_dodge_roll_angle = 0
  341. evade_dodge_waggle_axis_cone_angle = 0
  342. evade_dodge_slide_throttle = 0
  343. evade_dodge_turn_throttle = 1
  344. evade_dodge_corkscrew_turn_throttle = 0
  345. evade_dodge_corkscrew_roll_throttle = 0
  346. evade_dodge_corkscrew_roll_flip_direction = False
  347. evade_dodge_interval_time_variance_percent = 0.800000
  348. evade_dodge_cone_angle_variance_percent = 0.500000
  349. evade_dodge_direction_weight = left, 0.250000
  350. evade_dodge_direction_weight = right, 0.250000
  351. evade_dodge_direction_weight = up, 0.250000
  352. evade_dodge_direction_weight = down, 0.250000
  353.  
  354. [EvadeDodgeBlock]
  355. nickname = evade_dodge_fighter_chaos_med
  356. evade_dodge_style_weight = waggle, 1.000000
  357. evade_dodge_cone_angle = 75
  358. evade_dodge_interval_time = 3
  359. evade_dodge_time = 4
  360. evade_dodge_distance = 150
  361. evade_activate_range = 250
  362. evade_dodge_roll_angle = 0
  363. evade_dodge_waggle_axis_cone_angle = 0
  364. evade_dodge_slide_throttle = 0
  365. evade_dodge_turn_throttle = 1
  366. evade_dodge_corkscrew_turn_throttle = 0
  367. evade_dodge_corkscrew_roll_throttle = 0
  368. evade_dodge_corkscrew_roll_flip_direction = False
  369. evade_dodge_interval_time_variance_percent = 0.800000
  370. evade_dodge_cone_angle_variance_percent = 0.500000
  371. evade_dodge_direction_weight = left, 0.250000
  372. evade_dodge_direction_weight = right, 0.250000
  373. evade_dodge_direction_weight = up, 0.250000
  374. evade_dodge_direction_weight = down, 0.250000
  375.  
  376. [EvadeDodgeBlock]
  377. nickname = evade_dodge_fighter_chaos_hard
  378. evade_dodge_style_weight = waggle, 1.000000
  379. evade_dodge_cone_angle = 75
  380. evade_dodge_interval_time = 3
  381. evade_dodge_time = 3
  382. evade_dodge_distance = 150
  383. evade_activate_range = 250
  384. evade_dodge_roll_angle = 0
  385. evade_dodge_waggle_axis_cone_angle = 0
  386. evade_dodge_slide_throttle = 0
  387. evade_dodge_turn_throttle = 1
  388. evade_dodge_corkscrew_turn_throttle = 0
  389. evade_dodge_corkscrew_roll_throttle = 0
  390. evade_dodge_corkscrew_roll_flip_direction = False
  391. evade_dodge_interval_time_variance_percent = 0.800000
  392. evade_dodge_cone_angle_variance_percent = 0.500000
  393. evade_dodge_direction_weight = left, 0.250000
  394. evade_dodge_direction_weight = right, 0.250000
  395. evade_dodge_direction_weight = up, 0.250000
  396. evade_dodge_direction_weight = down, 0.250000
  397.  
  398. [EvadeDodgeBlock]
  399. nickname = evade_dodge_fighter_chaos_ace
  400. evade_dodge_style_weight = waggle, 1.000000
  401. evade_dodge_cone_angle = 75
  402. evade_dodge_interval_time = 2
  403. evade_dodge_time = 2
  404. evade_dodge_distance = 150
  405. evade_activate_range = 250
  406. evade_dodge_roll_angle = 0
  407. evade_dodge_waggle_axis_cone_angle = 0
  408. evade_dodge_slide_throttle = 0
  409. evade_dodge_turn_throttle = 1
  410. evade_dodge_corkscrew_turn_throttle = 0
  411. evade_dodge_corkscrew_roll_throttle = 0
  412. evade_dodge_corkscrew_roll_flip_direction = False
  413. evade_dodge_interval_time_variance_percent = 0.800000
  414. evade_dodge_cone_angle_variance_percent = 0.500000
  415. evade_dodge_direction_weight = left, 0.250000
  416. evade_dodge_direction_weight = right, 0.250000
  417. evade_dodge_direction_weight = up, 0.250000
  418. evade_dodge_direction_weight = down, 0.250000
  419.  
  420. [EvadeDodgeBlock]
  421. nickname = evade_dodge_fighter_slide_easiest
  422. evade_dodge_style_weight = slide, 1.000000
  423. evade_dodge_cone_angle = 75
  424. evade_dodge_interval_time = 3
  425. evade_dodge_time = 8
  426. evade_dodge_distance = 250
  427. evade_activate_range = 20
  428. evade_dodge_roll_angle = 0
  429. evade_dodge_waggle_axis_cone_angle = 0
  430. evade_dodge_slide_throttle = 0
  431. evade_dodge_turn_throttle = 1
  432. evade_dodge_corkscrew_turn_throttle = 0
  433. evade_dodge_corkscrew_roll_throttle = 0
  434. evade_dodge_corkscrew_roll_flip_direction = False
  435. evade_dodge_interval_time_variance_percent = 0.500000
  436. evade_dodge_cone_angle_variance_percent = 0.500000
  437. evade_dodge_direction_weight = left, 0.250000
  438. evade_dodge_direction_weight = right, 0.250000
  439.  
  440. [EvadeDodgeBlock]
  441. nickname = evade_dodge_fighter_slide_easy
  442. evade_dodge_style_weight = slide, 1.000000
  443. evade_dodge_cone_angle = 75
  444. evade_dodge_interval_time = 3
  445. evade_dodge_time = 6
  446. evade_dodge_distance = 250
  447. evade_activate_range = 20
  448. evade_dodge_roll_angle = 0
  449. evade_dodge_waggle_axis_cone_angle = 0
  450. evade_dodge_slide_throttle = 0
  451. evade_dodge_turn_throttle = 1
  452. evade_dodge_corkscrew_turn_throttle = 0
  453. evade_dodge_corkscrew_roll_throttle = 0
  454. evade_dodge_corkscrew_roll_flip_direction = False
  455. evade_dodge_interval_time_variance_percent = 0.500000
  456. evade_dodge_cone_angle_variance_percent = 0.500000
  457. evade_dodge_direction_weight = left, 0.250000
  458. evade_dodge_direction_weight = right, 0.250000
  459.  
  460. [EvadeDodgeBlock]
  461. nickname = evade_dodge_fighter_slide_med
  462. evade_dodge_style_weight = slide, 1.000000
  463. evade_dodge_cone_angle = 75
  464. evade_dodge_interval_time = 3
  465. evade_dodge_time = 4
  466. evade_dodge_distance = 250
  467. evade_activate_range = 20
  468. evade_dodge_roll_angle = 0
  469. evade_dodge_waggle_axis_cone_angle = 0
  470. evade_dodge_slide_throttle = 0
  471. evade_dodge_turn_throttle = 1
  472. evade_dodge_corkscrew_turn_throttle = 0
  473. evade_dodge_corkscrew_roll_throttle = 0
  474. evade_dodge_corkscrew_roll_flip_direction = False
  475. evade_dodge_interval_time_variance_percent = 0.500000
  476. evade_dodge_cone_angle_variance_percent = 0.500000
  477. evade_dodge_direction_weight = left, 0.250000
  478. evade_dodge_direction_weight = right, 0.250000
  479.  
  480. [EvadeDodgeBlock]
  481. nickname = evade_dodge_fighter_slide_hard
  482. evade_dodge_style_weight = slide, 1.000000
  483. evade_dodge_cone_angle = 75
  484. evade_dodge_interval_time = 3
  485. evade_dodge_time = 5
  486. evade_dodge_distance = 250
  487. evade_activate_range = 20
  488. evade_dodge_roll_angle = 0
  489. evade_dodge_waggle_axis_cone_angle = 0
  490. evade_dodge_slide_throttle = 0
  491. evade_dodge_turn_throttle = 1
  492. evade_dodge_corkscrew_turn_throttle = 0
  493. evade_dodge_corkscrew_roll_throttle = 0
  494. evade_dodge_corkscrew_roll_flip_direction = False
  495. evade_dodge_interval_time_variance_percent = 0.500000
  496. evade_dodge_cone_angle_variance_percent = 0.500000
  497. evade_dodge_direction_weight = left, 0.250000
  498. evade_dodge_direction_weight = right, 0.250000
  499.  
  500. [EvadeDodgeBlock]
  501. nickname = evade_dodge_fighter_slide_ace
  502. evade_dodge_style_weight = slide, 1.000000
  503. evade_dodge_cone_angle = 75
  504. evade_dodge_interval_time = 3
  505. evade_dodge_time = 3
  506. evade_dodge_distance = 250
  507. evade_activate_range = 20
  508. evade_dodge_roll_angle = 0
  509. evade_dodge_waggle_axis_cone_angle = 0
  510. evade_dodge_slide_throttle = 0
  511. evade_dodge_turn_throttle = 1
  512. evade_dodge_corkscrew_turn_throttle = 0
  513. evade_dodge_corkscrew_roll_throttle = 0
  514. evade_dodge_corkscrew_roll_flip_direction = False
  515. evade_dodge_interval_time_variance_percent = 0.500000
  516. evade_dodge_cone_angle_variance_percent = 0.500000
  517. evade_dodge_direction_weight = left, 0.250000
  518. evade_dodge_direction_weight = right, 0.250000
  519.  
  520. [EvadeDodgeBlock]
  521. nickname = evade_dodge_fighter_corkscrew_easy
  522. evade_dodge_style_weight = corkscrew, 1.000000
  523. evade_dodge_cone_angle = 20
  524. evade_dodge_interval_time = 6
  525. evade_dodge_time = 6
  526. evade_dodge_distance = 200
  527. evade_activate_range = 250
  528. evade_dodge_roll_angle = 0
  529. evade_dodge_waggle_axis_cone_angle = 0
  530. evade_dodge_slide_throttle = 1
  531. evade_dodge_turn_throttle = 1
  532. evade_dodge_corkscrew_turn_throttle = 0.750000
  533. evade_dodge_corkscrew_roll_throttle = 0.900000
  534. evade_dodge_corkscrew_roll_flip_direction = False
  535. evade_dodge_interval_time_variance_percent = 0.500000
  536. evade_dodge_cone_angle_variance_percent = 0.500000
  537.  
  538. [EvadeDodgeBlock]
  539. nickname = evade_dodge_fighter_corkscrew_med
  540. evade_dodge_style_weight = corkscrew, 1.000000
  541. evade_dodge_cone_angle = 20
  542. evade_dodge_interval_time = 4
  543. evade_dodge_time = 4
  544. evade_dodge_distance = 200
  545. evade_activate_range = 250
  546. evade_dodge_roll_angle = 0
  547. evade_dodge_waggle_axis_cone_angle = 0
  548. evade_dodge_slide_throttle = 1
  549. evade_dodge_turn_throttle = 1
  550. evade_dodge_corkscrew_turn_throttle = 0.750000
  551. evade_dodge_corkscrew_roll_throttle = 0.700000
  552. evade_dodge_corkscrew_roll_flip_direction = False
  553. evade_dodge_interval_time_variance_percent = 0.500000
  554. evade_dodge_cone_angle_variance_percent = 0.500000
  555.  
  556. [EvadeDodgeBlock]
  557. nickname = evade_dodge_fighter_corkscrew_hard
  558. evade_dodge_style_weight = corkscrew, 1.000000
  559. evade_dodge_cone_angle = 20
  560. evade_dodge_interval_time = 2
  561. evade_dodge_time = 2
  562. evade_dodge_distance = 200
  563. evade_activate_range = 250
  564. evade_dodge_roll_angle = 0
  565. evade_dodge_waggle_axis_cone_angle = 0
  566. evade_dodge_slide_throttle = 1
  567. evade_dodge_turn_throttle = 1
  568. evade_dodge_corkscrew_turn_throttle = 0.750000
  569. evade_dodge_corkscrew_roll_throttle = 0.500000
  570. evade_dodge_corkscrew_roll_flip_direction = False
  571. evade_dodge_interval_time_variance_percent = 0.500000
  572. evade_dodge_cone_angle_variance_percent = 0.500000
  573.  
  574. [EvadeBreakBlock]
  575. nickname = evade_break_test
  576. evade_break_roll_throttle = 1
  577. evade_break_time = 5
  578. evade_break_interval_time = 2.500000
  579. evade_break_afterburner_delay = 0
  580. evade_break_afterburner_delay_variance_percent = 0
  581. evade_break_attempt_reverse_time = 0
  582. evade_break_reverse_distance = 0
  583. evade_break_turn_throttle = 1
  584. evade_break_direction_weight = left, 1.000000
  585. evade_break_direction_weight = right, 1.000000
  586. evade_break_style_weight = sideways, 1.000000
  587. evade_break_style_weight = outrun, 1.000000
  588.  
  589. [EvadeBreakBlock]
  590. nickname = evade_break_light_fighter_a
  591. evade_break_roll_throttle = 0.100000
  592. evade_break_time = 5
  593. evade_break_interval_time = 2.500000
  594. evade_break_afterburner_delay = 0
  595. evade_break_turn_throttle = 1
  596. evade_break_direction_weight = left, 1.000000
  597. evade_break_direction_weight = right, 1.000000
  598. evade_break_style_weight = sideways, 1.000000
  599. evade_break_style_weight = outrun, 1.000000
  600.  
  601. [EvadeBreakBlock]
  602. nickname = evade_break_fighter_style_a
  603. evade_break_roll_throttle = 0.100000
  604. evade_break_time = 5
  605. evade_break_interval_time = 2.500000
  606. evade_break_afterburner_delay = 0
  607. evade_break_afterburner_delay_variance_percent = 0
  608. evade_break_attempt_reverse_time = 0
  609. evade_break_reverse_distance = 0
  610. evade_break_turn_throttle = 1
  611. evade_break_direction_weight = left, 1.000000
  612. evade_break_direction_weight = right, 1.000000
  613. evade_break_style_weight = sideways, 1.000000
  614. evade_break_style_weight = outrun, 1.000000
  615.  
  616. [EvadeBreakBlock]
  617. nickname = evade_break_fighter_style_b
  618. evade_break_roll_throttle = 0.100000
  619. evade_break_time = 5
  620. evade_break_interval_time = 2.500000
  621. evade_break_afterburner_delay = 0
  622. evade_break_turn_throttle = 1
  623. evade_break_direction_weight = up, 1.000000
  624. evade_break_direction_weight = down, 1.000000
  625. evade_break_style_weight = sideways, 1.000000
  626. evade_break_style_weight = outrun, 1.000000
  627.  
  628. [EvadeBreakBlock]
  629. nickname = evade_break_fighter_style_c
  630. evade_break_roll_throttle = 0
  631. evade_break_time = 5
  632. evade_break_interval_time = 2.500000
  633. evade_break_afterburner_delay = 0
  634. evade_break_style_weight = reverse, 1.000000
  635.  
  636. [EvadeBreakBlock]
  637. nickname = evade_break_fighter_style_d
  638. evade_break_roll_throttle = 0.100000
  639. evade_break_time = 5
  640. evade_break_interval_time = 2.500000
  641. evade_break_afterburner_delay = 0
  642. evade_break_turn_throttle = 1
  643. evade_break_direction_weight = up, 1.000000
  644. evade_break_direction_weight = down, 1.000000
  645. evade_break_direction_weight = left, 1.000000
  646. evade_break_direction_weight = right, 1.000000
  647. evade_break_style_weight = sideways, 1.000000
  648. evade_break_style_weight = outrun, 1.000000
  649. evade_break_style_weight = reverse, 1.000000
  650.  
  651. [EvadeBreakBlock]
  652. nickname = evade_break_fighter_style_e
  653. evade_break_roll_throttle = 1
  654. evade_break_time = 5
  655. evade_break_interval_time = 2.500000
  656. evade_break_afterburner_delay = 0
  657. evade_break_afterburner_delay_variance_percent = 0
  658. evade_break_attempt_reverse_time = 0
  659. evade_break_reverse_distance = 0
  660. evade_break_turn_throttle = 1
  661. evade_break_direction_weight = left, 1.000000
  662. evade_break_direction_weight = right, 1.000000
  663. evade_break_style_weight = outrun, 1.000000
  664. evade_break_style_weight = sideways, 1.000000
  665.  
  666. [EvadeBreakBlock]
  667. nickname = evade_break_fighter_style_f
  668. evade_break_roll_throttle = 1
  669. evade_break_time = 5
  670. evade_break_interval_time = 2.500000
  671. evade_break_afterburner_delay = 0
  672. evade_break_afterburner_delay_variance_percent = 0
  673. evade_break_attempt_reverse_time = 0
  674. evade_break_reverse_distance = 0
  675. evade_break_turn_throttle = 1
  676. evade_break_direction_weight = left, 1.000000
  677. evade_break_direction_weight = right, 1.000000
  678. evade_break_style_weight = sideways, 1.000000
  679.  
  680. [BuzzHeadTowardBlock]
  681. nickname = buzz_head_toward_test
  682. buzz_min_distance_to_head_toward = 600
  683. buzz_min_distance_to_head_toward_variance_percent = 0.200000
  684. buzz_max_time_to_head_away = 7
  685. buzz_head_toward_engine_throttle = 1
  686. buzz_head_toward_turn_throttle = 1
  687. buzz_head_toward_roll_throttle = 1
  688. buzz_head_toward_roll_flip_direction = False
  689. buzz_dodge_turn_throttle = 1
  690. buzz_dodge_cone_angle = 20
  691. buzz_dodge_cone_angle_variance_percent = 0.500000
  692. buzz_dodge_waggle_axis_cone_angle = 0
  693. buzz_dodge_roll_angle = 20
  694. buzz_dodge_interval_time = 30
  695. buzz_dodge_interval_time_variance_percent = 0.100000
  696. buzz_head_toward_style_weight = straight_to, 1.000000
  697.  
  698. [BuzzHeadTowardBlock]
  699. nickname = buzz_head_toward_light_fighter_a
  700. buzz_min_distance_to_head_toward = 601
  701. buzz_min_distance_to_head_toward_variance_percent = 0.200000
  702. buzz_max_time_to_head_away = 10
  703. buzz_head_toward_engine_throttle = 0.800000
  704. buzz_head_toward_turn_throttle = 1
  705. buzz_head_toward_roll_throttle = 0
  706. buzz_dodge_turn_throttle = 1
  707. buzz_dodge_cone_angle = 20
  708. buzz_dodge_cone_angle_variance_percent = 0.500000
  709. buzz_dodge_waggle_axis_cone_angle = 0
  710. buzz_dodge_roll_angle = 20
  711. buzz_dodge_interval_time = 3
  712. buzz_dodge_interval_time_variance_percent = 0.500000
  713. buzz_head_toward_style_weight = straight_to, 1.000000
  714.  
  715. [BuzzHeadTowardBlock]
  716. nickname = buzz_head_toward_gunboat_a
  717. buzz_min_distance_to_head_toward = 1500
  718. buzz_min_distance_to_head_toward_variance_percent = 0.100000
  719. buzz_max_time_to_head_away = 5
  720. buzz_head_toward_engine_throttle = 0.800000
  721. buzz_head_toward_turn_throttle = 1
  722. buzz_head_toward_roll_throttle = 0
  723. buzz_head_toward_style_weight = straight_to, 1.000000
  724.  
  725. [BuzzHeadTowardBlock]
  726. nickname = buzz_head_toward_fighter_style_a
  727. buzz_min_distance_to_head_toward = 500
  728. buzz_min_distance_to_head_toward_variance_percent = 0.250000
  729. buzz_max_time_to_head_away = 5
  730. buzz_head_toward_engine_throttle = 0.800000
  731. buzz_head_toward_turn_throttle = 1
  732. buzz_head_toward_roll_throttle = 0
  733. buzz_dodge_turn_throttle = 1
  734. buzz_dodge_cone_angle = 20
  735. buzz_dodge_cone_angle_variance_percent = 0.500000
  736. buzz_dodge_waggle_axis_cone_angle = 0
  737. buzz_dodge_roll_angle = 20
  738. buzz_dodge_interval_time = 3
  739. buzz_dodge_interval_time_variance_percent = 0.500000
  740. buzz_head_toward_style_weight = straight_to, 1.000000
  741.  
  742. [BuzzHeadTowardBlock]
  743. nickname = buzz_head_toward_fighter_style_b
  744. buzz_min_distance_to_head_toward = 500
  745. buzz_min_distance_to_head_toward_variance_percent = 0.200000
  746. buzz_max_time_to_head_away = 5
  747. buzz_head_toward_engine_throttle = 0.800000
  748. buzz_head_toward_turn_throttle = 1
  749. buzz_head_toward_roll_throttle = 0
  750. buzz_slide_throttle = 1
  751. buzz_slide_interval_time = 2
  752. buzz_slide_interval_time_variance_percent = 0.500000
  753. buzz_dodge_turn_throttle = 1
  754. buzz_dodge_cone_angle = 20
  755. buzz_dodge_cone_angle_variance_percent = 0.500000
  756. buzz_dodge_waggle_axis_cone_angle = 0
  757. buzz_dodge_roll_angle = 20
  758. buzz_dodge_interval_time = 3
  759. buzz_dodge_interval_time_variance_percent = 0.500000
  760. buzz_dodge_direction_weight = right, 0.500000
  761. buzz_dodge_direction_weight = left, 0.500000
  762. buzz_head_toward_style_weight = slide, 1.000000
  763.  
  764. [BuzzHeadTowardBlock]
  765. nickname = buzz_head_toward_fighter_style_c
  766. buzz_min_distance_to_head_toward = 500
  767. buzz_min_distance_to_head_toward_variance_percent = 0.200000
  768. buzz_max_time_to_head_away = 5
  769. buzz_head_toward_engine_throttle = 0.800000
  770. buzz_head_toward_turn_throttle = 1
  771. buzz_head_toward_roll_throttle = 0
  772. buzz_slide_throttle = 0.500000
  773. buzz_slide_interval_time = 2
  774. buzz_slide_interval_time_variance_percent = 0.500000
  775. buzz_dodge_turn_throttle = 0.750000
  776. buzz_dodge_cone_angle = 30
  777. buzz_dodge_cone_angle_variance_percent = 0.500000
  778. buzz_dodge_waggle_axis_cone_angle = 0
  779. buzz_dodge_roll_angle = 20
  780. buzz_dodge_interval_time = 3
  781. buzz_dodge_interval_time_variance_percent = 0.500000
  782. buzz_dodge_direction_weight = right, 0.250000
  783. buzz_dodge_direction_weight = left, 0.250000
  784. buzz_dodge_direction_weight = up, 0.250000
  785. buzz_dodge_direction_weight = down, 0.250000
  786. buzz_head_toward_style_weight = slide, 1.000000
  787.  
  788. [BuzzHeadTowardBlock]
  789. nickname = buzz_head_toward_fighter_style_d
  790. buzz_min_distance_to_head_toward = 600
  791. buzz_min_distance_to_head_toward_variance_percent = 0.200000
  792. buzz_max_time_to_head_away = 5
  793. buzz_head_toward_engine_throttle = 0.800000
  794. buzz_head_toward_turn_throttle = 1
  795. buzz_head_toward_roll_throttle = 0
  796. buzz_dodge_turn_throttle = 1
  797. buzz_dodge_cone_angle = 40
  798. buzz_dodge_cone_angle_variance_percent = 0.500000
  799. buzz_dodge_waggle_axis_cone_angle = 0
  800. buzz_dodge_roll_angle = 90
  801. buzz_dodge_interval_time = 1
  802. buzz_dodge_interval_time_variance_percent = 0.250000
  803. buzz_dodge_direction_weight = right, 0.250000
  804. buzz_dodge_direction_weight = left, 0.250000
  805. buzz_head_toward_style_weight = waggle, 1.000000
  806.  
  807. [BuzzHeadTowardBlock]
  808. nickname = buzz_head_toward_fighter_style_e
  809. buzz_min_distance_to_head_toward = 600
  810. buzz_min_distance_to_head_toward_variance_percent = 0.200000
  811. buzz_max_time_to_head_away = 5
  812. buzz_head_toward_engine_throttle = 0.800000
  813. buzz_head_toward_turn_throttle = 1
  814. buzz_head_toward_roll_throttle = 0
  815. buzz_dodge_turn_throttle = 1
  816. buzz_dodge_cone_angle = 20
  817. buzz_dodge_cone_angle_variance_percent = 0.500000
  818. buzz_dodge_waggle_axis_cone_angle = 0
  819. buzz_dodge_roll_angle = 90
  820. buzz_dodge_interval_time = 1
  821. buzz_dodge_interval_time_variance_percent = 0.250000
  822. buzz_dodge_direction_weight = up, 0.250000
  823. buzz_dodge_direction_weight = down, 0.250000
  824. buzz_head_toward_style_weight = waggle, 1.000000
  825.  
  826. [BuzzHeadTowardBlock]
  827. nickname = buzz_head_toward_fighter_style_f
  828. buzz_min_distance_to_head_toward = 500
  829. buzz_min_distance_to_head_toward_variance_percent = 0.200000
  830. buzz_max_time_to_head_away = 5
  831. buzz_head_toward_engine_throttle = 0.800000
  832. buzz_head_toward_turn_throttle = 1
  833. buzz_head_toward_roll_throttle = 1
  834. buzz_head_toward_roll_flip_direction = False
  835. buzz_dodge_turn_throttle = 1
  836. buzz_dodge_cone_angle = 20
  837. buzz_dodge_cone_angle_variance_percent = 0.500000
  838. buzz_dodge_waggle_axis_cone_angle = 0
  839. buzz_dodge_roll_angle = 20
  840. buzz_dodge_interval_time = 3
  841. buzz_dodge_interval_time_variance_percent = 0.500000
  842. buzz_head_toward_style_weight = straight_to, 1.000000
  843.  
  844. [BuzzHeadTowardBlock]
  845. nickname = buzz_head_toward_fighter_style_g
  846. buzz_min_distance_to_head_toward = 500
  847. buzz_min_distance_to_head_toward_variance_percent = 0.200000
  848. buzz_max_time_to_head_away = 5
  849. buzz_head_toward_engine_throttle = 0.800000
  850. buzz_head_toward_turn_throttle = 1
  851. buzz_head_toward_roll_throttle = 1
  852. buzz_head_toward_roll_flip_direction = False
  853. buzz_dodge_turn_throttle = 1
  854. buzz_dodge_cone_angle = 20
  855. buzz_dodge_cone_angle_variance_percent = 0.500000
  856. buzz_dodge_waggle_axis_cone_angle = 0
  857. buzz_dodge_roll_angle = 20
  858. buzz_dodge_interval_time = 30
  859. buzz_dodge_interval_time_variance_percent = 0.100000
  860. buzz_head_toward_style_weight = straight_to, 1.000000
  861. buzz_head_toward_style_weight = waggle, 0.000000
  862. buzz_head_toward_style_weight = slide, 0.000000
  863.  
  864. [BuzzHeadTowardBlock]
  865. nickname = buzz_head_toward_fighter_headon
  866. buzz_min_distance_to_head_toward = 500
  867. buzz_min_distance_to_head_toward_variance_percent = 0.250000
  868. buzz_max_time_to_head_away = 5
  869. buzz_head_toward_engine_throttle = 0.800000
  870. buzz_head_toward_turn_throttle = 1
  871. buzz_head_toward_roll_throttle = 0
  872. buzz_dodge_turn_throttle = 1
  873. buzz_dodge_cone_angle = 20
  874. buzz_dodge_cone_angle_variance_percent = 0.500000
  875. buzz_dodge_waggle_axis_cone_angle = 0
  876. buzz_dodge_roll_angle = 20
  877. buzz_dodge_interval_time = 3
  878. buzz_dodge_interval_time_variance_percent = 0.500000
  879. buzz_head_toward_style_weight = straight_to, 1.000000
  880.  
  881. [BuzzHeadTowardBlock]
  882. nickname = buzz_head_toward_fighter_slide
  883. buzz_min_distance_to_head_toward = 500
  884. buzz_min_distance_to_head_toward_variance_percent = 0.250000
  885. buzz_max_time_to_head_away = 5
  886. buzz_head_toward_engine_throttle = 0.800000
  887. buzz_head_toward_turn_throttle = 1
  888. buzz_head_toward_roll_throttle = 0
  889. buzz_slide_throttle = 1
  890. buzz_slide_interval_time = 2
  891. buzz_slide_interval_time_variance_percent = 0.500000
  892. buzz_dodge_turn_throttle = 1
  893. buzz_dodge_cone_angle = 20
  894. buzz_dodge_cone_angle_variance_percent = 0.500000
  895. buzz_dodge_waggle_axis_cone_angle = 0
  896. buzz_dodge_roll_angle = 20
  897. buzz_dodge_interval_time = 3
  898. buzz_dodge_interval_time_variance_percent = 0.500000
  899. buzz_dodge_direction_weight = right, 0.500000
  900. buzz_dodge_direction_weight = left, 0.500000
  901. buzz_head_toward_style_weight = slide, 1.000000
  902.  
  903. [BuzzHeadTowardBlock]
  904. nickname = buzz_head_toward_fighter_horiz
  905. buzz_min_distance_to_head_toward = 500
  906. buzz_min_distance_to_head_toward_variance_percent = 0.250000
  907. buzz_max_time_to_head_away = 5
  908. buzz_head_toward_engine_throttle = 0.800000
  909. buzz_head_toward_turn_throttle = 0.500000
  910. buzz_head_toward_roll_throttle = 0
  911. buzz_dodge_turn_throttle = 1
  912. buzz_dodge_cone_angle = 20
  913. buzz_dodge_cone_angle_variance_percent = 0.500000
  914. buzz_dodge_waggle_axis_cone_angle = 0
  915. buzz_dodge_roll_angle = 0
  916. buzz_dodge_interval_time = 1.500000
  917. buzz_dodge_interval_time_variance_percent = 0.250000
  918. buzz_dodge_direction_weight = right, 0.250000
  919. buzz_dodge_direction_weight = left, 0.250000
  920. buzz_head_toward_style_weight = waggle, 1.000000
  921.  
  922. [BuzzHeadTowardBlock]
  923. nickname = buzz_head_toward_fighter_horiz2
  924. buzz_min_distance_to_head_toward = 500
  925. buzz_min_distance_to_head_toward_variance_percent = 0.250000
  926. buzz_max_time_to_head_away = 5
  927. buzz_head_toward_engine_throttle = 0.800000
  928. buzz_head_toward_turn_throttle = 0.500000
  929. buzz_head_toward_roll_throttle = 0
  930. buzz_dodge_turn_throttle = 1
  931. buzz_dodge_cone_angle = 40
  932. buzz_dodge_cone_angle_variance_percent = 0.500000
  933. buzz_dodge_waggle_axis_cone_angle = 0
  934. buzz_dodge_roll_angle = 0
  935. buzz_dodge_interval_time = 1
  936. buzz_dodge_interval_time_variance_percent = 0.250000
  937. buzz_dodge_direction_weight = right, 0.250000
  938. buzz_dodge_direction_weight = left, 0.250000
  939. buzz_head_toward_style_weight = waggle, 1.000000
  940.  
  941. [BuzzHeadTowardBlock]
  942. nickname = buzz_head_toward_fighter_vert
  943. buzz_min_distance_to_head_toward = 500
  944. buzz_min_distance_to_head_toward_variance_percent = 0.250000
  945. buzz_max_time_to_head_away = 5
  946. buzz_head_toward_engine_throttle = 0.800000
  947. buzz_head_toward_turn_throttle = 1
  948. buzz_head_toward_roll_throttle = 0
  949. buzz_dodge_turn_throttle = 1
  950. buzz_dodge_cone_angle = 30
  951. buzz_dodge_cone_angle_variance_percent = 0.500000
  952. buzz_dodge_waggle_axis_cone_angle = 0
  953. buzz_dodge_roll_angle = 0
  954. buzz_dodge_interval_time = 1.500000
  955. buzz_dodge_interval_time_variance_percent = 0.500000
  956. buzz_dodge_direction_weight = up, 0.250000
  957. buzz_dodge_direction_weight = down, 0.250000
  958. buzz_head_toward_style_weight = waggle, 1.000000
  959.  
  960. [BuzzHeadTowardBlock]
  961. nickname = buzz_head_toward_fighter_chaos
  962. buzz_min_distance_to_head_toward = 500
  963. buzz_min_distance_to_head_toward_variance_percent = 0.250000
  964. buzz_max_time_to_head_away = 4
  965. buzz_head_toward_engine_throttle = 0.800000
  966. buzz_head_toward_turn_throttle = 1
  967. buzz_head_toward_roll_throttle = 0
  968. buzz_dodge_turn_throttle = 1
  969. buzz_dodge_cone_angle = 20
  970. buzz_dodge_cone_angle_variance_percent = 0.500000
  971. buzz_dodge_waggle_axis_cone_angle = 0
  972. buzz_dodge_roll_angle = 90
  973. buzz_dodge_interval_time = 1
  974. buzz_dodge_interval_time_variance_percent = 0.500000
  975. buzz_dodge_direction_weight = up, 0.250000
  976. buzz_dodge_direction_weight = down, 0.250000
  977. buzz_dodge_direction_weight = right, 0.500000
  978. buzz_dodge_direction_weight = left, 0.500000
  979. buzz_head_toward_style_weight = waggle, 1.000000
  980.  
  981. [BuzzHeadTowardBlock]
  982. nickname = buzz_head_toward_fighter_corkscrew
  983. buzz_min_distance_to_head_toward = 600
  984. buzz_min_distance_to_head_toward_variance_percent = 0.250000
  985. buzz_max_time_to_head_away = 5
  986. buzz_head_toward_engine_throttle = 0.800000
  987. buzz_head_toward_turn_throttle = 1
  988. buzz_head_toward_roll_throttle = 1
  989. buzz_head_toward_roll_flip_direction = False
  990. buzz_dodge_turn_throttle = 1
  991. buzz_dodge_cone_angle = 20
  992. buzz_dodge_cone_angle_variance_percent = 0.500000
  993. buzz_dodge_waggle_axis_cone_angle = 0
  994. buzz_dodge_roll_angle = 20
  995. buzz_dodge_interval_time = 30
  996. buzz_dodge_interval_time_variance_percent = 0.100000
  997. buzz_head_toward_style_weight = straight_to, 1.000000
  998. buzz_head_toward_style_weight = waggle, 0.000000
  999. buzz_head_toward_style_weight = slide, 0.000000
  1000.  
  1001. [BuzzPassByBlock]
  1002. nickname = buzz_pass_by_fighter_test
  1003. buzz_distance_to_pass_by = 200
  1004. buzz_pass_by_time = 1
  1005. buzz_break_direction_cone_angle = 90
  1006. buzz_break_turn_throttle = 0.500000
  1007. buzz_pass_by_roll_throttle = 1
  1008. buzz_drop_bomb_on_pass_by = True
  1009. buzz_break_direction_weight = left, 1.000000
  1010. buzz_break_direction_weight = right, 1.000000
  1011. buzz_pass_by_style_weight = straight_by, 1.000000
  1012.  
  1013. [BuzzPassByBlock]
  1014. nickname = buzz_pass_by_light_fighter_a
  1015. buzz_distance_to_pass_by = 150
  1016. buzz_pass_by_time = 2
  1017. buzz_break_turn_throttle = 1
  1018. buzz_break_direction_weight = left, 1.000000
  1019. buzz_break_direction_weight = right, 1.000000
  1020. buzz_pass_by_style_weight = break_away, 1.000000
  1021. buzz_pass_by_style_weight = straight_by, 1.000000
  1022.  
  1023. [BuzzPassByBlock]
  1024. nickname = buzz_pass_by_gunboat_a
  1025. buzz_distance_to_pass_by = 350
  1026. buzz_pass_by_time = 3
  1027. buzz_break_turn_throttle = 1
  1028. buzz_break_direction_weight = left, 1.000000
  1029. buzz_break_direction_weight = right, 1.000000
  1030. buzz_pass_by_style_weight = break_away, 1.000000
  1031.  
  1032. [BuzzPassByBlock]
  1033. nickname = buzz_pass_by_fighter_style_a
  1034. buzz_distance_to_pass_by = 200
  1035. buzz_pass_by_time = 2
  1036. buzz_break_direction_cone_angle = 90
  1037. buzz_break_turn_throttle = 1
  1038. buzz_pass_by_roll_throttle = 0.080000
  1039. buzz_drop_bomb_on_pass_by = False
  1040. buzz_break_direction_weight = left, 1.000000
  1041. buzz_break_direction_weight = right, 1.000000
  1042. buzz_pass_by_style_weight = break_away, 1.000000
  1043. buzz_pass_by_style_weight = straight_by, 1.000000
  1044.  
  1045. [BuzzPassByBlock]
  1046. nickname = buzz_pass_by_fighter_style_b
  1047. buzz_distance_to_pass_by = 250
  1048. buzz_pass_by_time = 2
  1049. buzz_break_direction_cone_angle = 90
  1050. buzz_break_turn_throttle = 1
  1051. buzz_pass_by_roll_throttle = 0.050000
  1052. buzz_drop_bomb_on_pass_by = False
  1053. buzz_break_direction_weight = up, 1.000000
  1054. buzz_break_direction_weight = down, 1.000000
  1055. buzz_pass_by_style_weight = break_away, 1.000000
  1056. buzz_pass_by_style_weight = straight_by, 1.000000
  1057.  
  1058. [BuzzPassByBlock]
  1059. nickname = buzz_pass_by_fighter_style_c
  1060. buzz_distance_to_pass_by = 150
  1061. buzz_pass_by_time = 2
  1062. buzz_break_direction_cone_angle = 90
  1063. buzz_break_turn_throttle = 0.250000
  1064. buzz_pass_by_roll_throttle = 1
  1065. buzz_drop_bomb_on_pass_by = True
  1066. buzz_pass_by_style_weight = straight_by, 1.000000
  1067.  
  1068. [TrailBlock]
  1069. nickname = trail_fighter_test
  1070. trail_lock_cone_angle = 30
  1071. trail_break_time = 0.500000
  1072. trail_min_no_lock_time = 1
  1073. trail_break_roll_throttle = 0
  1074. trail_break_afterburner = True
  1075. trail_max_turn_throttle = 0.600000
  1076. trail_distance = 300
  1077.  
  1078. [TrailBlock]
  1079. nickname = trail_light_fighter_a
  1080. trail_lock_cone_angle = 30
  1081. trail_break_time = 0.500000
  1082. trail_max_turn_throttle = 0.300000
  1083. trail_distance = 150
  1084.  
  1085. [TrailBlock]
  1086. nickname = trail_gunboat_a
  1087. trail_lock_cone_angle = 30
  1088. trail_break_time = 0.500000
  1089. trail_max_turn_throttle = 0.300000
  1090. trail_distance = 150
  1091.  
  1092. [TrailBlock]
  1093. nickname = trail_fighter_style_a
  1094. trail_lock_cone_angle = 30
  1095. trail_break_time = 0.500000
  1096. trail_min_no_lock_time = 1
  1097. trail_break_roll_throttle = 0
  1098. trail_break_afterburner = True
  1099. trail_max_turn_throttle = 0.600000
  1100. trail_distance = 300
  1101.  
  1102. [StrafeBlock]
  1103. nickname = strafe_fighter_test
  1104. strafe_run_away_distance = 600
  1105. strafe_attack_throttle = 1
  1106.  
  1107. [StrafeBlock]
  1108. nickname = strafe_light_fighter_a
  1109. strafe_run_away_distance = 300
  1110. strafe_attack_throttle = 1
  1111.  
  1112. [StrafeBlock]
  1113. nickname = strafe_gunboat_a
  1114. strafe_run_away_distance = 300
  1115. strafe_attack_throttle = 1
  1116.  
  1117. [StrafeBlock]
  1118. nickname = strafe_fighter_style_a
  1119. strafe_run_away_distance = 600
  1120. strafe_attack_throttle = 1
  1121.  
  1122. [EngineKillBlock]
  1123. nickname = engine_kill_fighter_test
  1124. engine_kill_search_time = 1
  1125. engine_kill_face_time = 2
  1126. engine_kill_use_afterburner = False
  1127. engine_kill_afterburner_time = 0
  1128. engine_kill_max_target_distance = 500
  1129.  
  1130. [EngineKillBlock]
  1131. nickname = engine_kill_light_fighter_a
  1132. engine_kill_use_afterburner = False
  1133.  
  1134. [EngineKillBlock]
  1135. nickname = engine_kill_fighter_style_a
  1136. engine_kill_search_time = 1
  1137. engine_kill_face_time = 2
  1138. engine_kill_use_afterburner = False
  1139. engine_kill_afterburner_time = 0
  1140. engine_kill_max_target_distance = 500
  1141.  
  1142. [RepairBlock]
  1143. nickname = repair_fighter_test
  1144. use_shield_repair_pre_delay = 0
  1145. use_shield_repair_post_delay = 0
  1146. use_shield_repair_at_damage_percent = 0
  1147. use_hull_repair_pre_delay = 0
  1148. use_hull_repair_post_delay = 0
  1149. use_hull_repair_at_damage_percent = 0
  1150.  
  1151. [RepairBlock]
  1152. nickname = repair_light_fighter_a
  1153.  
  1154. [RepairBlock]
  1155. nickname = repair_fighter_never
  1156. use_shield_repair_pre_delay = 0
  1157. use_shield_repair_post_delay = 0
  1158. use_shield_repair_at_damage_percent = 0
  1159. use_hull_repair_pre_delay = 0
  1160. use_hull_repair_post_delay = 0
  1161. use_hull_repair_at_damage_percent = 0
  1162.  
  1163. [RepairBlock]
  1164. nickname = repair_fighter_hull
  1165. use_shield_repair_pre_delay = 0
  1166. use_shield_repair_post_delay = 0
  1167. use_shield_repair_at_damage_percent = 0
  1168. use_hull_repair_pre_delay = 0.400000
  1169. use_hull_repair_post_delay = 1.500000
  1170. use_hull_repair_at_damage_percent = 0.500000
  1171.  
  1172. [RepairBlock]
  1173. nickname = repair_fighter_shield
  1174. use_shield_repair_pre_delay = 0.200000
  1175. use_shield_repair_post_delay = 5
  1176. use_shield_repair_at_damage_percent = 0.200000
  1177. use_hull_repair_pre_delay = 0
  1178. use_hull_repair_post_delay = 0
  1179. use_hull_repair_at_damage_percent = 0
  1180.  
  1181. [RepairBlock]
  1182. nickname = repair_fighter_both
  1183. use_shield_repair_pre_delay = 0.200000
  1184. use_shield_repair_post_delay = 5
  1185. use_shield_repair_at_damage_percent = 0.600000
  1186. use_hull_repair_pre_delay = 0.200000
  1187. use_hull_repair_post_delay = 1.500000
  1188. use_hull_repair_at_damage_percent = 0.600000
  1189.  
  1190. [GunBlock]
  1191. nickname = gun_fighter_test
  1192. gun_fire_interval_time = 0.100000
  1193. gun_fire_interval_variance_percent = 0.500000
  1194. gun_fire_burst_interval_time = 1
  1195. gun_fire_burst_interval_variance_percent = 0.500000
  1196. gun_fire_no_burst_interval_time = 2
  1197. gun_fire_accuracy_cone_angle = 3
  1198. gun_fire_accuracy_power = 3
  1199. gun_range_threshold = 1.100000
  1200. gun_target_point_switch_time = 1
  1201. fire_style = multiple
  1202. auto_turret_interval_time = 0.200000
  1203. auto_turret_burst_interval_time = 1
  1204. auto_turret_no_burst_interval_time = 2
  1205. auto_turret_burst_interval_variance_percent = 0.500000
  1206. gun_range_threshold_variance_percent = 0.300000
  1207. gun_fire_accuracy_power_npc = 3
  1208.  
  1209. [GunBlock]
  1210. nickname = gun_light_fighter_a
  1211. gun_fire_interval_time = 0.300000
  1212. gun_fire_interval_variance_percent = 0.500000
  1213. gun_fire_burst_interval_time = 2.500000
  1214. gun_fire_burst_interval_variance_percent = 0.500000
  1215. gun_fire_no_burst_interval_time = 1.500000
  1216. gun_fire_accuracy_cone_angle = 4
  1217. gun_fire_accuracy_power = 1.100000
  1218. gun_range_threshold = 1.100000
  1219. gun_target_point_switch_time = 1.500000
  1220. fire_style = multiple
  1221. auto_turret_interval_time = 0
  1222. auto_turret_burst_interval_time = 1
  1223. auto_turret_no_burst_interval_time = 2
  1224. auto_turret_burst_interval_variance_percent = 0.200000
  1225. gun_range_threshold_variance_percent = 0.300000
  1226. gun_fire_accuracy_power_npc = 1.500000
  1227.  
  1228. [GunBlock]
  1229. nickname = gun_transport_a
  1230. gun_fire_interval_time = 0
  1231. gun_fire_interval_variance_percent = 0.500000
  1232. gun_fire_burst_interval_time = 5
  1233. gun_fire_burst_interval_variance_percent = 0.500000
  1234. gun_fire_no_burst_interval_time = 1
  1235. gun_fire_accuracy_cone_angle = 1
  1236. gun_fire_accuracy_power = 1.100000
  1237. gun_range_threshold = 1.100000
  1238. gun_target_point_switch_time = 1.500000
  1239. fire_style = multiple
  1240. auto_turret_interval_time = 0
  1241. auto_turret_burst_interval_time = 1
  1242. auto_turret_no_burst_interval_time = 1.500000
  1243. auto_turret_burst_interval_variance_percent = 0.200000
  1244. gun_fire_accuracy_power_npc = 2
  1245.  
  1246. [GunBlock]
  1247. nickname = gun_gunboat_a
  1248. gun_fire_interval_time = 0
  1249. gun_fire_interval_variance_percent = 0.500000
  1250. gun_fire_burst_interval_time = 5
  1251. gun_fire_burst_interval_variance_percent = 0.500000
  1252. gun_fire_no_burst_interval_time = 1
  1253. gun_fire_accuracy_cone_angle = 1
  1254. gun_fire_accuracy_power = 1.100000
  1255. gun_range_threshold = 1.100000
  1256. gun_target_point_switch_time = 1.500000
  1257. fire_style = multiple
  1258. auto_turret_interval_time = 1.800000
  1259. auto_turret_burst_interval_time = 2
  1260. auto_turret_no_burst_interval_time = 0
  1261. auto_turret_burst_interval_variance_percent = 0.200000
  1262. gun_range_threshold_variance_percent = 0.300000
  1263. gun_fire_accuracy_power_npc = 2
  1264.  
  1265. [GunBlock]
  1266. nickname = gun_cruiser_a
  1267. gun_fire_interval_time = 0.500000
  1268. gun_fire_interval_variance_percent = 0.500000
  1269. gun_fire_burst_interval_time = 5
  1270. gun_fire_burst_interval_variance_percent = 0.500000
  1271. gun_fire_no_burst_interval_time = 2
  1272. gun_fire_accuracy_cone_angle = 1
  1273. gun_fire_accuracy_power = 1.100000
  1274. gun_range_threshold = 1.100000
  1275. gun_target_point_switch_time = 3
  1276. fire_style = multiple
  1277. auto_turret_interval_time = 1.800000
  1278. auto_turret_burst_interval_time = 2
  1279. auto_turret_no_burst_interval_time = 0
  1280. auto_turret_burst_interval_variance_percent = 0.200000
  1281. gun_range_threshold_variance_percent = 0.300000
  1282. gun_fire_accuracy_power_npc = 2
  1283.  
  1284. [GunBlock]
  1285. nickname = gun_solar_ace_style_a
  1286. gun_fire_interval_time = 0
  1287. gun_fire_interval_variance_percent = 0.500000
  1288. gun_fire_burst_interval_time = 2
  1289. gun_fire_burst_interval_variance_percent = 0.250000
  1290. gun_fire_no_burst_interval_time = 0.500000
  1291. gun_fire_accuracy_cone_angle = 2
  1292. gun_fire_accuracy_power = 1.100000
  1293. gun_range_threshold = 1.100000
  1294. gun_target_point_switch_time = 0.250000
  1295. fire_style = multiple
  1296. auto_turret_interval_time = 0
  1297. auto_turret_burst_interval_time = 1
  1298. auto_turret_no_burst_interval_time = 2
  1299. auto_turret_burst_interval_variance_percent = 0.200000
  1300. gun_range_threshold_variance_percent = 0.300000
  1301. gun_fire_accuracy_power_npc = 6
  1302.  
  1303. [GunBlock]
  1304. nickname = gun_solar_hard2_style_a
  1305. gun_fire_interval_time = 0
  1306. gun_fire_interval_variance_percent = 0.500000
  1307. gun_fire_burst_interval_time = 2
  1308. gun_fire_burst_interval_variance_percent = 0.250000
  1309. gun_fire_no_burst_interval_time = 0.750000
  1310. gun_fire_accuracy_cone_angle = 3
  1311. gun_fire_accuracy_power = 1.100000
  1312. gun_range_threshold = 1.100000
  1313. gun_target_point_switch_time = 0.300000
  1314. fire_style = multiple
  1315. auto_turret_interval_time = 0
  1316. auto_turret_burst_interval_time = 1
  1317. auto_turret_no_burst_interval_time = 2
  1318. auto_turret_burst_interval_variance_percent = 0.200000
  1319. gun_range_threshold_variance_percent = 0.300000
  1320. gun_fire_accuracy_power_npc = 6
  1321.  
  1322. [GunBlock]
  1323. nickname = gun_solar_hard_style_a
  1324. gun_fire_interval_time = 0
  1325. gun_fire_interval_variance_percent = 0.500000
  1326. gun_fire_burst_interval_time = 2
  1327. gun_fire_burst_interval_variance_percent = 0.500000
  1328. gun_fire_no_burst_interval_time = 1
  1329. gun_fire_accuracy_cone_angle = 3
  1330. gun_fire_accuracy_power = 1.100000
  1331. gun_range_threshold = 1.100000
  1332. gun_target_point_switch_time = 0.300000
  1333. fire_style = multiple
  1334. auto_turret_interval_time = 0
  1335. auto_turret_burst_interval_time = 1
  1336. auto_turret_no_burst_interval_time = 2
  1337. auto_turret_burst_interval_variance_percent = 0.200000
  1338. gun_range_threshold_variance_percent = 0.300000
  1339. gun_fire_accuracy_power_npc = 6
  1340.  
  1341. [GunBlock]
  1342. nickname = gun_solar_med_style_a
  1343. gun_fire_interval_time = 0.100000
  1344. gun_fire_interval_variance_percent = 0.500000
  1345. gun_fire_burst_interval_time = 2
  1346. gun_fire_burst_interval_variance_percent = 0.500000
  1347. gun_fire_no_burst_interval_time = 1.500000
  1348. gun_fire_accuracy_cone_angle = 4
  1349. gun_fire_accuracy_power = 1.100000
  1350. gun_range_threshold = 1.100000
  1351. gun_target_point_switch_time = 0.300000
  1352. fire_style = multiple
  1353. auto_turret_interval_time = 0.200000
  1354. auto_turret_burst_interval_time = 1
  1355. auto_turret_no_burst_interval_time = 2
  1356. auto_turret_burst_interval_variance_percent = 0.500000
  1357. gun_range_threshold_variance_percent = 0.300000
  1358. gun_fire_accuracy_power_npc = 6
  1359.  
  1360. [GunBlock]
  1361. nickname = gun_solar_easy_style_a
  1362. gun_fire_interval_time = 0.200000
  1363. gun_fire_interval_variance_percent = 0.500000
  1364. gun_fire_burst_interval_time = 2
  1365. gun_fire_burst_interval_variance_percent = 0.500000
  1366. gun_fire_no_burst_interval_time = 2
  1367. gun_fire_accuracy_cone_angle = 5
  1368. gun_fire_accuracy_power = 1.100000
  1369. gun_range_threshold = 1.100000
  1370. gun_target_point_switch_time = 0.500000
  1371. fire_style = multiple
  1372. auto_turret_interval_time = 0.200000
  1373. auto_turret_burst_interval_time = 1
  1374. auto_turret_no_burst_interval_time = 2
  1375. auto_turret_burst_interval_variance_percent = 0.500000
  1376. gun_range_threshold_variance_percent = 0.300000
  1377. gun_fire_accuracy_power_npc = 6
  1378.  
  1379. [GunBlock]
  1380. nickname = gun_solar_easiest_style_a
  1381. gun_fire_interval_time = 0.200000
  1382. gun_fire_interval_variance_percent = 0.500000
  1383. gun_fire_burst_interval_time = 2
  1384. gun_fire_burst_interval_variance_percent = 0.500000
  1385. gun_fire_no_burst_interval_time = 2.500000
  1386. gun_fire_accuracy_cone_angle = 6
  1387. gun_fire_accuracy_power = 1.100000
  1388. gun_range_threshold = 1.100000
  1389. gun_target_point_switch_time = 0.750000
  1390. fire_style = multiple
  1391. auto_turret_interval_time = 0.200000
  1392. auto_turret_burst_interval_time = 1
  1393. auto_turret_no_burst_interval_time = 2
  1394. auto_turret_burst_interval_variance_percent = 0.500000
  1395. gun_range_threshold_variance_percent = 0.300000
  1396. gun_fire_accuracy_power_npc = 6
  1397.  
  1398. [GunBlock]
  1399. nickname = gun_fighter_ace_style_a
  1400. gun_fire_interval_time = 0
  1401. gun_fire_interval_variance_percent = 0.500000
  1402. gun_fire_burst_interval_time = 2
  1403. gun_fire_burst_interval_variance_percent = 0.250000
  1404. gun_fire_no_burst_interval_time = 0.500000
  1405. gun_fire_accuracy_cone_angle = 1
  1406. gun_fire_accuracy_power = 1.100000
  1407. gun_range_threshold = 1.100000
  1408. gun_target_point_switch_time = 0.250000
  1409. fire_style = multiple
  1410. auto_turret_interval_time = 0
  1411. auto_turret_burst_interval_time = 1
  1412. auto_turret_no_burst_interval_time = 2
  1413. auto_turret_burst_interval_variance_percent = 0.200000
  1414. gun_range_threshold_variance_percent = 0.300000
  1415. gun_fire_accuracy_power_npc = 6
  1416.  
  1417. [GunBlock]
  1418. nickname = gun_fighter_hard2_style_a
  1419. gun_fire_interval_time = 0
  1420. gun_fire_interval_variance_percent = 0.500000
  1421. gun_fire_burst_interval_time = 2
  1422. gun_fire_burst_interval_variance_percent = 0.250000
  1423. gun_fire_no_burst_interval_time = 0.750000
  1424. gun_fire_accuracy_cone_angle = 2
  1425. gun_fire_accuracy_power = 1.100000
  1426. gun_range_threshold = 1.100000
  1427. gun_target_point_switch_time = 0.300000
  1428. fire_style = multiple
  1429. auto_turret_interval_time = 0
  1430. auto_turret_burst_interval_time = 1
  1431. auto_turret_no_burst_interval_time = 2
  1432. auto_turret_burst_interval_variance_percent = 0.200000
  1433. gun_range_threshold_variance_percent = 0.300000
  1434. gun_fire_accuracy_power_npc = 6
  1435.  
  1436. [GunBlock]
  1437. nickname = gun_fighter_hard_style_a
  1438. gun_fire_interval_time = 0
  1439. gun_fire_interval_variance_percent = 0.500000
  1440. gun_fire_burst_interval_time = 2
  1441. gun_fire_burst_interval_variance_percent = 0.500000
  1442. gun_fire_no_burst_interval_time = 1
  1443. gun_fire_accuracy_cone_angle = 2
  1444. gun_fire_accuracy_power = 1.100000
  1445. gun_range_threshold = 1.100000
  1446. gun_target_point_switch_time = 0.300000
  1447. fire_style = multiple
  1448. auto_turret_interval_time = 0
  1449. auto_turret_burst_interval_time = 1
  1450. auto_turret_no_burst_interval_time = 2
  1451. auto_turret_burst_interval_variance_percent = 0.200000
  1452. gun_range_threshold_variance_percent = 0.300000
  1453. gun_fire_accuracy_power_npc = 6
  1454.  
  1455. [GunBlock]
  1456. nickname = gun_fighter_med_style_a
  1457. gun_fire_interval_time = 0.100000
  1458. gun_fire_interval_variance_percent = 0.500000
  1459. gun_fire_burst_interval_time = 2
  1460. gun_fire_burst_interval_variance_percent = 0.500000
  1461. gun_fire_no_burst_interval_time = 1.500000
  1462. gun_fire_accuracy_cone_angle = 3
  1463. gun_fire_accuracy_power = 1.100000
  1464. gun_range_threshold = 1.100000
  1465. gun_target_point_switch_time = 0.300000
  1466. fire_style = multiple
  1467. auto_turret_interval_time = 0.200000
  1468. auto_turret_burst_interval_time = 1
  1469. auto_turret_no_burst_interval_time = 2
  1470. auto_turret_burst_interval_variance_percent = 0.500000
  1471. gun_range_threshold_variance_percent = 0.300000
  1472. gun_fire_accuracy_power_npc = 6
  1473.  
  1474. [GunBlock]
  1475. nickname = gun_fighter_easy_style_a
  1476. gun_fire_interval_time = 0.200000
  1477. gun_fire_interval_variance_percent = 0.500000
  1478. gun_fire_burst_interval_time = 2
  1479. gun_fire_burst_interval_variance_percent = 0.500000
  1480. gun_fire_no_burst_interval_time = 2
  1481. gun_fire_accuracy_cone_angle = 4
  1482. gun_fire_accuracy_power = 1.100000
  1483. gun_range_threshold = 1.100000
  1484. gun_target_point_switch_time = 0.500000
  1485. fire_style = multiple
  1486. auto_turret_interval_time = 0.200000
  1487. auto_turret_burst_interval_time = 1
  1488. auto_turret_no_burst_interval_time = 2
  1489. auto_turret_burst_interval_variance_percent = 0.500000
  1490. gun_range_threshold_variance_percent = 0.300000
  1491. gun_fire_accuracy_power_npc = 6
  1492.  
  1493. [GunBlock]
  1494. nickname = gun_fighter_easiest_style_a
  1495. gun_fire_interval_time = 0.200000
  1496. gun_fire_interval_variance_percent = 0.500000
  1497. gun_fire_burst_interval_time = 2
  1498. gun_fire_burst_interval_variance_percent = 0.500000
  1499. gun_fire_no_burst_interval_time = 2.500000
  1500. gun_fire_accuracy_cone_angle = 5
  1501. gun_fire_accuracy_power = 1.100000
  1502. gun_range_threshold = 1.100000
  1503. gun_target_point_switch_time = 0.750000
  1504. fire_style = multiple
  1505. auto_turret_interval_time = 0.200000
  1506. auto_turret_burst_interval_time = 1
  1507. auto_turret_no_burst_interval_time = 2
  1508. auto_turret_burst_interval_variance_percent = 0.500000
  1509. gun_range_threshold_variance_percent = 0.300000
  1510. gun_fire_accuracy_power_npc = 6
  1511.  
  1512. [GunBlock]
  1513. nickname = gun_military_ace_style_a
  1514. gun_fire_interval_time = 0
  1515. gun_fire_interval_variance_percent = 0.500000
  1516. gun_fire_burst_interval_time = 2
  1517. gun_fire_burst_interval_variance_percent = 0.250000
  1518. gun_fire_no_burst_interval_time = 0.500000
  1519. gun_fire_accuracy_cone_angle = 1
  1520. gun_fire_accuracy_power = 1.100000
  1521. gun_range_threshold = 1.100000
  1522. gun_target_point_switch_time = 0.250000
  1523. fire_style = multiple
  1524. auto_turret_interval_time = 0
  1525. auto_turret_burst_interval_time = 1
  1526. auto_turret_no_burst_interval_time = 2
  1527. auto_turret_burst_interval_variance_percent = 0.200000
  1528. gun_range_threshold_variance_percent = 0.300000
  1529. gun_fire_accuracy_power_npc = 6
  1530.  
  1531. [GunBlock]
  1532. nickname = gun_military_hard2_style_a
  1533. gun_fire_interval_time = 0
  1534. gun_fire_interval_variance_percent = 0.500000
  1535. gun_fire_burst_interval_time = 2
  1536. gun_fire_burst_interval_variance_percent = 0.250000
  1537. gun_fire_no_burst_interval_time = 0.750000
  1538. gun_fire_accuracy_cone_angle = 2
  1539. gun_fire_accuracy_power = 1.100000
  1540. gun_range_threshold = 1.100000
  1541. gun_target_point_switch_time = 0.500000
  1542. fire_style = multiple
  1543. auto_turret_interval_time = 0
  1544. auto_turret_burst_interval_time = 1
  1545. auto_turret_no_burst_interval_time = 2
  1546. auto_turret_burst_interval_variance_percent = 0.200000
  1547. gun_range_threshold_variance_percent = 0.300000
  1548. gun_fire_accuracy_power_npc = 6
  1549.  
  1550. [GunBlock]
  1551. nickname = gun_military_hard_style_a
  1552. gun_fire_interval_time = 0
  1553. gun_fire_interval_variance_percent = 0.500000
  1554. gun_fire_burst_interval_time = 2
  1555. gun_fire_burst_interval_variance_percent = 0.500000
  1556. gun_fire_no_burst_interval_time = 1
  1557. gun_fire_accuracy_cone_angle = 2
  1558. gun_fire_accuracy_power = 1.100000
  1559. gun_range_threshold = 1.100000
  1560. gun_target_point_switch_time = 0.500000
  1561. fire_style = multiple
  1562. auto_turret_interval_time = 0
  1563. auto_turret_burst_interval_time = 1
  1564. auto_turret_no_burst_interval_time = 2
  1565. auto_turret_burst_interval_variance_percent = 0.200000
  1566. gun_range_threshold_variance_percent = 0.300000
  1567. gun_fire_accuracy_power_npc = 6
  1568.  
  1569. [GunBlock]
  1570. nickname = gun_military_med_style_a
  1571. gun_fire_interval_time = 0.100000
  1572. gun_fire_interval_variance_percent = 0.500000
  1573. gun_fire_burst_interval_time = 2
  1574. gun_fire_burst_interval_variance_percent = 0.500000
  1575. gun_fire_no_burst_interval_time = 1.500000
  1576. gun_fire_accuracy_cone_angle = 3
  1577. gun_fire_accuracy_power = 1.100000
  1578. gun_range_threshold = 1.100000
  1579. gun_target_point_switch_time = 0.500000
  1580. fire_style = multiple
  1581. auto_turret_interval_time = 0.200000
  1582. auto_turret_burst_interval_time = 1
  1583. auto_turret_no_burst_interval_time = 2
  1584. auto_turret_burst_interval_variance_percent = 0.500000
  1585. gun_range_threshold_variance_percent = 0.300000
  1586. gun_fire_accuracy_power_npc = 6
  1587.  
  1588. [GunBlock]
  1589. nickname = gun_military_easy_style_a
  1590. gun_fire_interval_time = 0.200000
  1591. gun_fire_interval_variance_percent = 0.500000
  1592. gun_fire_burst_interval_time = 2
  1593. gun_fire_burst_interval_variance_percent = 0.500000
  1594. gun_fire_no_burst_interval_time = 2
  1595. gun_fire_accuracy_cone_angle = 4
  1596. gun_fire_accuracy_power = 1.100000
  1597. gun_range_threshold = 1.100000
  1598. gun_target_point_switch_time = 0.750000
  1599. fire_style = multiple
  1600. auto_turret_interval_time = 0.200000
  1601. auto_turret_burst_interval_time = 1
  1602. auto_turret_no_burst_interval_time = 2
  1603. auto_turret_burst_interval_variance_percent = 0.500000
  1604. gun_range_threshold_variance_percent = 0.300000
  1605. gun_fire_accuracy_power_npc = 6
  1606.  
  1607. [GunBlock]
  1608. nickname = gun_military_easiest_style_a
  1609. gun_fire_interval_time = 0.200000
  1610. gun_fire_interval_variance_percent = 0.500000
  1611. gun_fire_burst_interval_time = 2
  1612. gun_fire_burst_interval_variance_percent = 0.500000
  1613. gun_fire_no_burst_interval_time = 2.500000
  1614. gun_fire_accuracy_cone_angle = 5
  1615. gun_fire_accuracy_power = 1.100000
  1616. gun_range_threshold = 1.100000
  1617. gun_target_point_switch_time = 0.750000
  1618. fire_style = multiple
  1619. auto_turret_interval_time = 0.200000
  1620. auto_turret_burst_interval_time = 1
  1621. auto_turret_no_burst_interval_time = 2
  1622. auto_turret_burst_interval_variance_percent = 0.500000
  1623. gun_range_threshold_variance_percent = 0.300000
  1624. gun_fire_accuracy_power_npc = 6
  1625.  
  1626. [GunBlock]
  1627. nickname = gun_bh_ace_style_a
  1628. gun_fire_interval_time = 0
  1629. gun_fire_interval_variance_percent = 0.500000
  1630. gun_fire_burst_interval_time = 1
  1631. gun_fire_burst_interval_variance_percent = 0.250000
  1632. gun_fire_no_burst_interval_time = 0.750000
  1633. gun_fire_accuracy_cone_angle = 3
  1634. gun_fire_accuracy_power = 1.100000
  1635. gun_range_threshold = 1.100000
  1636. gun_target_point_switch_time = 0.250000
  1637. fire_style = multiple
  1638. auto_turret_interval_time = 0
  1639. auto_turret_burst_interval_time = 1
  1640. auto_turret_no_burst_interval_time = 2
  1641. auto_turret_burst_interval_variance_percent = 0.200000
  1642. gun_range_threshold_variance_percent = 0.300000
  1643. gun_fire_accuracy_power_npc = 3
  1644.  
  1645. [GunBlock]
  1646. nickname = gun_bh_hard2_style_a
  1647. gun_fire_interval_time = 0
  1648. gun_fire_interval_variance_percent = 0.500000
  1649. gun_fire_burst_interval_time = 1
  1650. gun_fire_burst_interval_variance_percent = 0.250000
  1651. gun_fire_no_burst_interval_time = 1
  1652. gun_fire_accuracy_cone_angle = 4
  1653. gun_fire_accuracy_power = 1.100000
  1654. gun_range_threshold = 1.100000
  1655. gun_target_point_switch_time = 0.500000
  1656. fire_style = multiple
  1657. auto_turret_interval_time = 0
  1658. auto_turret_burst_interval_time = 1
  1659. auto_turret_no_burst_interval_time = 2
  1660. auto_turret_burst_interval_variance_percent = 0.200000
  1661. gun_range_threshold_variance_percent = 0.300000
  1662. gun_fire_accuracy_power_npc = 3
  1663.  
  1664. [GunBlock]
  1665. nickname = gun_bh_hard_style_a
  1666. gun_fire_interval_time = 0
  1667. gun_fire_interval_variance_percent = 0.500000
  1668. gun_fire_burst_interval_time = 1
  1669. gun_fire_burst_interval_variance_percent = 0.500000
  1670. gun_fire_no_burst_interval_time = 1.250000
  1671. gun_fire_accuracy_cone_angle = 5
  1672. gun_fire_accuracy_power = 1.100000
  1673. gun_range_threshold = 1.100000
  1674. gun_target_point_switch_time = 0.500000
  1675. fire_style = multiple
  1676. auto_turret_interval_time = 0
  1677. auto_turret_burst_interval_time = 1
  1678. auto_turret_no_burst_interval_time = 2
  1679. auto_turret_burst_interval_variance_percent = 0.200000
  1680. gun_range_threshold_variance_percent = 0.300000
  1681. gun_fire_accuracy_power_npc = 3
  1682.  
  1683. [GunBlock]
  1684. nickname = gun_bh_med_style_a
  1685. gun_fire_interval_time = 0.100000
  1686. gun_fire_interval_variance_percent = 0.500000
  1687. gun_fire_burst_interval_time = 1
  1688. gun_fire_burst_interval_variance_percent = 0.500000
  1689. gun_fire_no_burst_interval_time = 1.500000
  1690. gun_fire_accuracy_cone_angle = 5
  1691. gun_fire_accuracy_power = 1.100000
  1692. gun_range_threshold = 1.100000
  1693. gun_target_point_switch_time = 0.500000
  1694. fire_style = multiple
  1695. auto_turret_interval_time = 0.200000
  1696. auto_turret_burst_interval_time = 1
  1697. auto_turret_no_burst_interval_time = 2
  1698. auto_turret_burst_interval_variance_percent = 0.500000
  1699. gun_range_threshold_variance_percent = 0.300000
  1700. gun_fire_accuracy_power_npc = 3
  1701.  
  1702. [GunBlock]
  1703. nickname = gun_bh_easy_style_a
  1704. gun_fire_interval_time = 0.200000
  1705. gun_fire_interval_variance_percent = 0.500000
  1706. gun_fire_burst_interval_time = 1
  1707. gun_fire_burst_interval_variance_percent = 0.500000
  1708. gun_fire_no_burst_interval_time = 1.500000
  1709. gun_fire_accuracy_cone_angle = 6
  1710. gun_fire_accuracy_power = 1.100000
  1711. gun_range_threshold = 1.100000
  1712. gun_target_point_switch_time = 0.750000
  1713. fire_style = multiple
  1714. auto_turret_interval_time = 0.200000
  1715. auto_turret_burst_interval_time = 1
  1716. auto_turret_no_burst_interval_time = 2
  1717. auto_turret_burst_interval_variance_percent = 0.500000
  1718. gun_range_threshold_variance_percent = 0.300000
  1719. gun_fire_accuracy_power_npc = 3
  1720.  
  1721. [GunBlock]
  1722. nickname = gun_bh_easiest_style_a
  1723. gun_fire_interval_time = 0.200000
  1724. gun_fire_interval_variance_percent = 0.500000
  1725. gun_fire_burst_interval_time = 1
  1726. gun_fire_burst_interval_variance_percent = 0.500000
  1727. gun_fire_no_burst_interval_time = 2.500000
  1728. gun_fire_accuracy_cone_angle = 7
  1729. gun_fire_accuracy_power = 1.100000
  1730. gun_range_threshold = 1.100000
  1731. gun_target_point_switch_time = 0.750000
  1732. fire_style = multiple
  1733. auto_turret_interval_time = 0.200000
  1734. auto_turret_burst_interval_time = 1
  1735. auto_turret_no_burst_interval_time = 2
  1736. auto_turret_burst_interval_variance_percent = 0.500000
  1737. gun_range_threshold_variance_percent = 0.300000
  1738. gun_fire_accuracy_power_npc = 3
  1739.  
  1740. [GunBlock]
  1741. nickname = gun_outcast_ace_style_a
  1742. gun_fire_interval_time = 0
  1743. gun_fire_interval_variance_percent = 0.500000
  1744. gun_fire_burst_interval_time = 1.500000
  1745. gun_fire_burst_interval_variance_percent = 0.250000
  1746. gun_fire_no_burst_interval_time = 0.750000
  1747. gun_fire_accuracy_cone_angle = 3
  1748. gun_fire_accuracy_power = 1.100000
  1749. gun_range_threshold = 1.100000
  1750. gun_target_point_switch_time = 0.250000
  1751. fire_style = multiple
  1752. auto_turret_interval_time = 0
  1753. auto_turret_burst_interval_time = 1
  1754. auto_turret_no_burst_interval_time = 2
  1755. auto_turret_burst_interval_variance_percent = 0.200000
  1756. gun_range_threshold_variance_percent = 0.300000
  1757. gun_fire_accuracy_power_npc = 3
  1758.  
  1759. [GunBlock]
  1760. nickname = gun_outcast_hard2_style_a
  1761. gun_fire_interval_time = 0
  1762. gun_fire_interval_variance_percent = 0.500000
  1763. gun_fire_burst_interval_time = 1.500000
  1764. gun_fire_burst_interval_variance_percent = 0.250000
  1765. gun_fire_no_burst_interval_time = 1
  1766. gun_fire_accuracy_cone_angle = 4
  1767. gun_fire_accuracy_power = 1.100000
  1768. gun_range_threshold = 1.100000
  1769. gun_target_point_switch_time = 0.500000
  1770. fire_style = multiple
  1771. auto_turret_interval_time = 0
  1772. auto_turret_burst_interval_time = 1
  1773. auto_turret_no_burst_interval_time = 2
  1774. auto_turret_burst_interval_variance_percent = 0.200000
  1775. gun_range_threshold_variance_percent = 0.300000
  1776. gun_fire_accuracy_power_npc = 3
  1777.  
  1778. [GunBlock]
  1779. nickname = gun_outcast_hard_style_a
  1780. gun_fire_interval_time = 0
  1781. gun_fire_interval_variance_percent = 0.500000
  1782. gun_fire_burst_interval_time = 1.500000
  1783. gun_fire_burst_interval_variance_percent = 0.500000
  1784. gun_fire_no_burst_interval_time = 1.250000
  1785. gun_fire_accuracy_cone_angle = 4
  1786. gun_fire_accuracy_power = 1.100000
  1787. gun_range_threshold = 1.100000
  1788. gun_target_point_switch_time = 0.500000
  1789. fire_style = multiple
  1790. auto_turret_interval_time = 0
  1791. auto_turret_burst_interval_time = 1
  1792. auto_turret_no_burst_interval_time = 2
  1793. auto_turret_burst_interval_variance_percent = 0.200000
  1794. gun_range_threshold_variance_percent = 0.300000
  1795. gun_fire_accuracy_power_npc = 3
  1796.  
  1797. [GunBlock]
  1798. nickname = gun_outcast_med_style_a
  1799. gun_fire_interval_time = 0.100000
  1800. gun_fire_interval_variance_percent = 0.500000
  1801. gun_fire_burst_interval_time = 1.500000
  1802. gun_fire_burst_interval_variance_percent = 0.500000
  1803. gun_fire_no_burst_interval_time = 1.500000
  1804. gun_fire_accuracy_cone_angle = 5
  1805. gun_fire_accuracy_power = 1.100000
  1806. gun_range_threshold = 1.100000
  1807. gun_target_point_switch_time = 0.500000
  1808. fire_style = multiple
  1809. auto_turret_interval_time = 0.200000
  1810. auto_turret_burst_interval_time = 1
  1811. auto_turret_no_burst_interval_time = 2
  1812. auto_turret_burst_interval_variance_percent = 0.500000
  1813. gun_range_threshold_variance_percent = 0.300000
  1814. gun_fire_accuracy_power_npc = 3
  1815.  
  1816. [GunBlock]
  1817. nickname = gun_outcast_easy_style_a
  1818. gun_fire_interval_time = 0.200000
  1819. gun_fire_interval_variance_percent = 0.500000
  1820. gun_fire_burst_interval_time = 1.500000
  1821. gun_fire_burst_interval_variance_percent = 0.500000
  1822. gun_fire_no_burst_interval_time = 2
  1823. gun_fire_accuracy_cone_angle = 6
  1824. gun_fire_accuracy_power = 1.100000
  1825. gun_range_threshold = 1.100000
  1826. gun_target_point_switch_time = 0.750000
  1827. fire_style = multiple
  1828. auto_turret_interval_time = 0.200000
  1829. auto_turret_burst_interval_time = 1
  1830. auto_turret_no_burst_interval_time = 2
  1831. auto_turret_burst_interval_variance_percent = 0.500000
  1832. gun_range_threshold_variance_percent = 0.300000
  1833. gun_fire_accuracy_power_npc = 3
  1834.  
  1835. [GunBlock]
  1836. nickname = gun_outcast_easiest_style_a
  1837. gun_fire_interval_time = 0.200000
  1838. gun_fire_interval_variance_percent = 0.500000
  1839. gun_fire_burst_interval_time = 1.500000
  1840. gun_fire_burst_interval_variance_percent = 0.500000
  1841. gun_fire_no_burst_interval_time = 2.500000
  1842. gun_fire_accuracy_cone_angle = 7
  1843. gun_fire_accuracy_power = 1.100000
  1844. gun_range_threshold = 1.100000
  1845. gun_target_point_switch_time = 0.750000
  1846. fire_style = multiple
  1847. auto_turret_interval_time = 0.200000
  1848. auto_turret_burst_interval_time = 1
  1849. auto_turret_no_burst_interval_time = 2
  1850. auto_turret_burst_interval_variance_percent = 0.500000
  1851. gun_range_threshold_variance_percent = 0.300000
  1852. gun_fire_accuracy_power_npc = 3
  1853.  
  1854. [GunBlock]
  1855. nickname = gun_corsair_ace_style_a
  1856. gun_fire_interval_time = 0
  1857. gun_fire_interval_variance_percent = 0.500000
  1858. gun_fire_burst_interval_time = 1.500000
  1859. gun_fire_burst_interval_variance_percent = 0.250000
  1860. gun_fire_no_burst_interval_time = 0.750000
  1861. gun_fire_accuracy_cone_angle = 3
  1862. gun_fire_accuracy_power = 1.100000
  1863. gun_range_threshold = 1.100000
  1864. gun_target_point_switch_time = 0.250000
  1865. fire_style = multiple
  1866. auto_turret_interval_time = 0
  1867. auto_turret_burst_interval_time = 1
  1868. auto_turret_no_burst_interval_time = 2
  1869. auto_turret_burst_interval_variance_percent = 0.200000
  1870. gun_range_threshold_variance_percent = 0.300000
  1871. gun_fire_accuracy_power_npc = 4
  1872.  
  1873. [GunBlock]
  1874. nickname = gun_corsair_hard2_style_a
  1875. gun_fire_interval_time = 0
  1876. gun_fire_interval_variance_percent = 0.500000
  1877. gun_fire_burst_interval_time = 1.500000
  1878. gun_fire_burst_interval_variance_percent = 0.250000
  1879. gun_fire_no_burst_interval_time = 1
  1880. gun_fire_accuracy_cone_angle = 4
  1881. gun_fire_accuracy_power = 1.100000
  1882. gun_range_threshold = 1.100000
  1883. gun_target_point_switch_time = 0.500000
  1884. fire_style = multiple
  1885. auto_turret_interval_time = 0
  1886. auto_turret_burst_interval_time = 1
  1887. auto_turret_no_burst_interval_time = 2
  1888. auto_turret_burst_interval_variance_percent = 0.200000
  1889. gun_range_threshold_variance_percent = 0.300000
  1890. gun_fire_accuracy_power_npc = 4
  1891.  
  1892. [GunBlock]
  1893. nickname = gun_corsair_hard_style_a
  1894. gun_fire_interval_time = 0
  1895. gun_fire_interval_variance_percent = 0.500000
  1896. gun_fire_burst_interval_time = 1.500000
  1897. gun_fire_burst_interval_variance_percent = 0.500000
  1898. gun_fire_no_burst_interval_time = 1.250000
  1899. gun_fire_accuracy_cone_angle = 4
  1900. gun_fire_accuracy_power = 1.100000
  1901. gun_range_threshold = 1.100000
  1902. gun_target_point_switch_time = 0.500000
  1903. fire_style = multiple
  1904. auto_turret_interval_time = 0
  1905. auto_turret_burst_interval_time = 1
  1906. auto_turret_no_burst_interval_time = 2
  1907. auto_turret_burst_interval_variance_percent = 0.200000
  1908. gun_range_threshold_variance_percent = 0.300000
  1909. gun_fire_accuracy_power_npc = 4
  1910.  
  1911. [GunBlock]
  1912. nickname = gun_corsair_med_style_a
  1913. gun_fire_interval_time = 0.100000
  1914. gun_fire_interval_variance_percent = 0.500000
  1915. gun_fire_burst_interval_time = 1.500000
  1916. gun_fire_burst_interval_variance_percent = 0.500000
  1917. gun_fire_no_burst_interval_time = 1.500000
  1918. gun_fire_accuracy_cone_angle = 5
  1919. gun_fire_accuracy_power = 1.100000
  1920. gun_range_threshold = 1.100000
  1921. gun_target_point_switch_time = 0.500000
  1922. fire_style = multiple
  1923. auto_turret_interval_time = 0.200000
  1924. auto_turret_burst_interval_time = 1
  1925. auto_turret_no_burst_interval_time = 2
  1926. auto_turret_burst_interval_variance_percent = 0.500000
  1927. gun_range_threshold_variance_percent = 0.300000
  1928. gun_fire_accuracy_power_npc = 4
  1929.  
  1930. [GunBlock]
  1931. nickname = gun_corsair_easy_style_a
  1932. gun_fire_interval_time = 0.200000
  1933. gun_fire_interval_variance_percent = 0.500000
  1934. gun_fire_burst_interval_time = 1.500000
  1935. gun_fire_burst_interval_variance_percent = 0.500000
  1936. gun_fire_no_burst_interval_time = 2
  1937. gun_fire_accuracy_cone_angle = 6
  1938. gun_fire_accuracy_power = 1.100000
  1939. gun_range_threshold = 1.100000
  1940. gun_target_point_switch_time = 0.750000
  1941. fire_style = multiple
  1942. auto_turret_interval_time = 0.200000
  1943. auto_turret_burst_interval_time = 1
  1944. auto_turret_no_burst_interval_time = 2
  1945. auto_turret_burst_interval_variance_percent = 0.500000
  1946. gun_range_threshold_variance_percent = 0.300000
  1947. gun_fire_accuracy_power_npc = 4
  1948.  
  1949. [GunBlock]
  1950. nickname = gun_corsair_easiest_style_a
  1951. gun_fire_interval_time = 0.200000
  1952. gun_fire_interval_variance_percent = 0.500000
  1953. gun_fire_burst_interval_time = 1.500000
  1954. gun_fire_burst_interval_variance_percent = 0.500000
  1955. gun_fire_no_burst_interval_time = 2.500000
  1956. gun_fire_accuracy_cone_angle = 7
  1957. gun_fire_accuracy_power = 1.100000
  1958. gun_range_threshold = 1.100000
  1959. gun_target_point_switch_time = 0.750000
  1960. fire_style = multiple
  1961. auto_turret_interval_time = 0.200000
  1962. auto_turret_burst_interval_time = 1
  1963. auto_turret_no_burst_interval_time = 2
  1964. auto_turret_burst_interval_variance_percent = 0.500000
  1965. gun_range_threshold_variance_percent = 0.300000
  1966. gun_fire_accuracy_power_npc = 4
  1967.  
  1968. [GunBlock]
  1969. nickname = gun_xeno_ace_style_a
  1970. gun_fire_interval_time = 0
  1971. gun_fire_interval_variance_percent = 0.500000
  1972. gun_fire_burst_interval_time = 1.500000
  1973. gun_fire_burst_interval_variance_percent = 0.250000
  1974. gun_fire_no_burst_interval_time = 0.750000
  1975. gun_fire_accuracy_cone_angle = 3
  1976. gun_fire_accuracy_power = 1.100000
  1977. gun_range_threshold = 1.100000
  1978. gun_target_point_switch_time = 0.250000
  1979. fire_style = multiple
  1980. auto_turret_interval_time = 0
  1981. auto_turret_burst_interval_time = 1
  1982. auto_turret_no_burst_interval_time = 2
  1983. auto_turret_burst_interval_variance_percent = 0.200000
  1984. gun_range_threshold_variance_percent = 0.300000
  1985. gun_fire_accuracy_power_npc = 3
  1986.  
  1987. [GunBlock]
  1988. nickname = gun_xeno_hard2_style_a
  1989. gun_fire_interval_time = 0
  1990. gun_fire_interval_variance_percent = 0.500000
  1991. gun_fire_burst_interval_time = 1.500000
  1992. gun_fire_burst_interval_variance_percent = 0.250000
  1993. gun_fire_no_burst_interval_time = 1
  1994. gun_fire_accuracy_cone_angle = 4
  1995. gun_fire_accuracy_power = 1.100000
  1996. gun_range_threshold = 1.100000
  1997. gun_target_point_switch_time = 0.500000
  1998. fire_style = multiple
  1999. auto_turret_interval_time = 0
  2000. auto_turret_burst_interval_time = 1
  2001. auto_turret_no_burst_interval_time = 2
  2002. auto_turret_burst_interval_variance_percent = 0.200000
  2003. gun_range_threshold_variance_percent = 0.300000
  2004. gun_fire_accuracy_power_npc = 3
  2005.  
  2006. [GunBlock]
  2007. nickname = gun_xeno_hard_style_a
  2008. gun_fire_interval_time = 0
  2009. gun_fire_interval_variance_percent = 0.500000
  2010. gun_fire_burst_interval_time = 1.500000
  2011. gun_fire_burst_interval_variance_percent = 0.500000
  2012. gun_fire_no_burst_interval_time = 1.250000
  2013. gun_fire_accuracy_cone_angle = 4
  2014. gun_fire_accuracy_power = 1.100000
  2015. gun_range_threshold = 1.100000
  2016. gun_target_point_switch_time = 0.500000
  2017. fire_style = multiple
  2018. auto_turret_interval_time = 0
  2019. auto_turret_burst_interval_time = 1
  2020. auto_turret_no_burst_interval_time = 2
  2021. auto_turret_burst_interval_variance_percent = 0.200000
  2022. gun_range_threshold_variance_percent = 0.300000
  2023. gun_fire_accuracy_power_npc = 3
  2024.  
  2025. [GunBlock]
  2026. nickname = gun_xeno_med_style_a
  2027. gun_fire_interval_time = 0.100000
  2028. gun_fire_interval_variance_percent = 0.500000
  2029. gun_fire_burst_interval_time = 1.500000
  2030. gun_fire_burst_interval_variance_percent = 0.500000
  2031. gun_fire_no_burst_interval_time = 1.500000
  2032. gun_fire_accuracy_cone_angle = 5
  2033. gun_fire_accuracy_power = 1.100000
  2034. gun_range_threshold = 1.100000
  2035. gun_target_point_switch_time = 0.500000
  2036. fire_style = multiple
  2037. auto_turret_interval_time = 0.200000
  2038. auto_turret_burst_interval_time = 1
  2039. auto_turret_no_burst_interval_time = 2
  2040. auto_turret_burst_interval_variance_percent = 0.500000
  2041. gun_range_threshold_variance_percent = 0.300000
  2042. gun_fire_accuracy_power_npc = 3
  2043.  
  2044. [GunBlock]
  2045. nickname = gun_xeno_easy_style_a
  2046. gun_fire_interval_time = 0.200000
  2047. gun_fire_interval_variance_percent = 0.500000
  2048. gun_fire_burst_interval_time = 1.500000
  2049. gun_fire_burst_interval_variance_percent = 0.500000
  2050. gun_fire_no_burst_interval_time = 2
  2051. gun_fire_accuracy_cone_angle = 6
  2052. gun_fire_accuracy_power = 1.100000
  2053. gun_range_threshold = 1.100000
  2054. gun_target_point_switch_time = 0.750000
  2055. fire_style = multiple
  2056. auto_turret_interval_time = 0.200000
  2057. auto_turret_burst_interval_time = 1
  2058. auto_turret_no_burst_interval_time = 2
  2059. auto_turret_burst_interval_variance_percent = 0.500000
  2060. gun_range_threshold_variance_percent = 0.300000
  2061. gun_fire_accuracy_power_npc = 3
  2062.  
  2063. [GunBlock]
  2064. nickname = gun_xeno_easiest_style_a
  2065. gun_fire_interval_time = 0.200000
  2066. gun_fire_interval_variance_percent = 0.500000
  2067. gun_fire_burst_interval_time = 1.500000
  2068. gun_fire_burst_interval_variance_percent = 0.500000
  2069. gun_fire_no_burst_interval_time = 2.500000
  2070. gun_fire_accuracy_cone_angle = 7
  2071. gun_fire_accuracy_power = 1.100000
  2072. gun_range_threshold = 1.100000
  2073. gun_target_point_switch_time = 0.750000
  2074. fire_style = multiple
  2075. auto_turret_interval_time = 0.200000
  2076. auto_turret_burst_interval_time = 1
  2077. auto_turret_no_burst_interval_time = 2
  2078. auto_turret_burst_interval_variance_percent = 0.500000
  2079. gun_range_threshold_variance_percent = 0.300000
  2080. gun_fire_accuracy_power_npc = 3
  2081.  
  2082. [GunBlock]
  2083. nickname = gun_company_ace_style_a
  2084. gun_fire_interval_time = 0
  2085. gun_fire_interval_variance_percent = 0.500000
  2086. gun_fire_burst_interval_time = 1.500000
  2087. gun_fire_burst_interval_variance_percent = 0.250000
  2088. gun_fire_no_burst_interval_time = 0.750000
  2089. gun_fire_accuracy_cone_angle = 3
  2090. gun_fire_accuracy_power = 1.100000
  2091. gun_range_threshold = 1.100000
  2092. gun_target_point_switch_time = 0.250000
  2093. fire_style = multiple
  2094. auto_turret_interval_time = 0
  2095. auto_turret_burst_interval_time = 1
  2096. auto_turret_no_burst_interval_time = 2
  2097. auto_turret_burst_interval_variance_percent = 0.200000
  2098. gun_range_threshold_variance_percent = 0.300000
  2099. gun_fire_accuracy_power_npc = 3
  2100.  
  2101. [GunBlock]
  2102. nickname = gun_company_hard2_style_a
  2103. gun_fire_interval_time = 0
  2104. gun_fire_interval_variance_percent = 0.500000
  2105. gun_fire_burst_interval_time = 1.500000
  2106. gun_fire_burst_interval_variance_percent = 0.250000
  2107. gun_fire_no_burst_interval_time = 1
  2108. gun_fire_accuracy_cone_angle = 4
  2109. gun_fire_accuracy_power = 1.100000
  2110. gun_range_threshold = 1.100000
  2111. gun_target_point_switch_time = 0.500000
  2112. fire_style = multiple
  2113. auto_turret_interval_time = 0
  2114. auto_turret_burst_interval_time = 1
  2115. auto_turret_no_burst_interval_time = 2
  2116. auto_turret_burst_interval_variance_percent = 0.200000
  2117. gun_range_threshold_variance_percent = 0.300000
  2118. gun_fire_accuracy_power_npc = 3
  2119.  
  2120. [GunBlock]
  2121. nickname = gun_company_hard_style_a
  2122. gun_fire_interval_time = 0
  2123. gun_fire_interval_variance_percent = 0.500000
  2124. gun_fire_burst_interval_time = 1.500000
  2125. gun_fire_burst_interval_variance_percent = 0.500000
  2126. gun_fire_no_burst_interval_time = 1.250000
  2127. gun_fire_accuracy_cone_angle = 4
  2128. gun_fire_accuracy_power = 1.100000
  2129. gun_range_threshold = 1.100000
  2130. gun_target_point_switch_time = 0.500000
  2131. fire_style = multiple
  2132. auto_turret_interval_time = 0
  2133. auto_turret_burst_interval_time = 1
  2134. auto_turret_no_burst_interval_time = 2
  2135. auto_turret_burst_interval_variance_percent = 0.200000
  2136. gun_range_threshold_variance_percent = 0.300000
  2137. gun_fire_accuracy_power_npc = 3
  2138.  
  2139. [GunBlock]
  2140. nickname = gun_company_med_style_a
  2141. gun_fire_interval_time = 0.100000
  2142. gun_fire_interval_variance_percent = 0.500000
  2143. gun_fire_burst_interval_time = 1.500000
  2144. gun_fire_burst_interval_variance_percent = 0.500000
  2145. gun_fire_no_burst_interval_time = 1.500000
  2146. gun_fire_accuracy_cone_angle = 5
  2147. gun_fire_accuracy_power = 1.100000
  2148. gun_range_threshold = 1.100000
  2149. gun_target_point_switch_time = 0.500000
  2150. fire_style = multiple
  2151. auto_turret_interval_time = 0.200000
  2152. auto_turret_burst_interval_time = 1
  2153. auto_turret_no_burst_interval_time = 2
  2154. auto_turret_burst_interval_variance_percent = 0.500000
  2155. gun_range_threshold_variance_percent = 0.300000
  2156. gun_fire_accuracy_power_npc = 3
  2157.  
  2158. [GunBlock]
  2159. nickname = gun_company_easy_style_a
  2160. gun_fire_interval_time = 0.200000
  2161. gun_fire_interval_variance_percent = 0.500000
  2162. gun_fire_burst_interval_time = 1.500000
  2163. gun_fire_burst_interval_variance_percent = 0.500000
  2164. gun_fire_no_burst_interval_time = 2
  2165. gun_fire_accuracy_cone_angle = 6
  2166. gun_fire_accuracy_power = 1.100000
  2167. gun_range_threshold = 1.100000
  2168. gun_target_point_switch_time = 0.750000
  2169. fire_style = multiple
  2170. auto_turret_interval_time = 0.200000
  2171. auto_turret_burst_interval_time = 1
  2172. auto_turret_no_burst_interval_time = 2
  2173. auto_turret_burst_interval_variance_percent = 0.500000
  2174. gun_range_threshold_variance_percent = 0.300000
  2175. gun_fire_accuracy_power_npc = 3
  2176.  
  2177. [GunBlock]
  2178. nickname = gun_company_easiest_style_a
  2179. gun_fire_interval_time = 0.200000
  2180. gun_fire_interval_variance_percent = 0.500000
  2181. gun_fire_burst_interval_time = 1.500000
  2182. gun_fire_burst_interval_variance_percent = 0.500000
  2183. gun_fire_no_burst_interval_time = 2.500000
  2184. gun_fire_accuracy_cone_angle = 7
  2185. gun_fire_accuracy_power = 1.100000
  2186. gun_range_threshold = 1.100000
  2187. gun_target_point_switch_time = 0.750000
  2188. fire_style = multiple
  2189. auto_turret_interval_time = 0.200000
  2190. auto_turret_burst_interval_time = 1
  2191. auto_turret_no_burst_interval_time = 2
  2192. auto_turret_burst_interval_variance_percent = 0.500000
  2193. gun_range_threshold_variance_percent = 0.300000
  2194. gun_fire_accuracy_power_npc = 3
  2195.  
  2196. [GunBlock]
  2197. nickname = gun_pirate_ace_style_a
  2198. gun_fire_interval_time = 0
  2199. gun_fire_interval_variance_percent = 0.500000
  2200. gun_fire_burst_interval_time = 1.500000
  2201. gun_fire_burst_interval_variance_percent = 0.250000
  2202. gun_fire_no_burst_interval_time = 0.750000
  2203. gun_fire_accuracy_cone_angle = 3
  2204. gun_fire_accuracy_power = 1.100000
  2205. gun_range_threshold = 1.100000
  2206. gun_target_point_switch_time = 0.250000
  2207. fire_style = multiple
  2208. auto_turret_interval_time = 0
  2209. auto_turret_burst_interval_time = 1
  2210. auto_turret_no_burst_interval_time = 2
  2211. auto_turret_burst_interval_variance_percent = 0.200000
  2212. gun_range_threshold_variance_percent = 0.300000
  2213. gun_fire_accuracy_power_npc = 3
  2214.  
  2215. [GunBlock]
  2216. nickname = gun_pirate_hard2_style_a
  2217. gun_fire_interval_time = 0
  2218. gun_fire_interval_variance_percent = 0.500000
  2219. gun_fire_burst_interval_time = 1.500000
  2220. gun_fire_burst_interval_variance_percent = 0.250000
  2221. gun_fire_no_burst_interval_time = 1
  2222. gun_fire_accuracy_cone_angle = 4
  2223. gun_fire_accuracy_power = 1.100000
  2224. gun_range_threshold = 1.100000
  2225. gun_target_point_switch_time = 0.500000
  2226. fire_style = multiple
  2227. auto_turret_interval_time = 0
  2228. auto_turret_burst_interval_time = 1
  2229. auto_turret_no_burst_interval_time = 2
  2230. auto_turret_burst_interval_variance_percent = 0.200000
  2231. gun_range_threshold_variance_percent = 0.300000
  2232. gun_fire_accuracy_power_npc = 3
  2233.  
  2234. [GunBlock]
  2235. nickname = gun_pirate_hard_style_a
  2236. gun_fire_interval_time = 0
  2237. gun_fire_interval_variance_percent = 0.500000
  2238. gun_fire_burst_interval_time = 1.500000
  2239. gun_fire_burst_interval_variance_percent = 0.500000
  2240. gun_fire_no_burst_interval_time = 1.250000
  2241. gun_fire_accuracy_cone_angle = 4
  2242. gun_fire_accuracy_power = 1.100000
  2243. gun_range_threshold = 1.100000
  2244. gun_target_point_switch_time = 0.500000
  2245. fire_style = multiple
  2246. auto_turret_interval_time = 0
  2247. auto_turret_burst_interval_time = 1
  2248. auto_turret_no_burst_interval_time = 2
  2249. auto_turret_burst_interval_variance_percent = 0.200000
  2250. gun_range_threshold_variance_percent = 0.300000
  2251. gun_fire_accuracy_power_npc = 3
  2252.  
  2253. [GunBlock]
  2254. nickname = gun_pirate_med_style_a
  2255. gun_fire_interval_time = 0.100000
  2256. gun_fire_interval_variance_percent = 0.500000
  2257. gun_fire_burst_interval_time = 1.500000
  2258. gun_fire_burst_interval_variance_percent = 0.500000
  2259. gun_fire_no_burst_interval_time = 1.500000
  2260. gun_fire_accuracy_cone_angle = 5
  2261. gun_fire_accuracy_power = 1.100000
  2262. gun_range_threshold = 1.100000
  2263. gun_target_point_switch_time = 0.500000
  2264. fire_style = multiple
  2265. auto_turret_interval_time = 0.200000
  2266. auto_turret_burst_interval_time = 1
  2267. auto_turret_no_burst_interval_time = 2
  2268. auto_turret_burst_interval_variance_percent = 0.500000
  2269. gun_range_threshold_variance_percent = 0.300000
  2270. gun_fire_accuracy_power_npc = 3
  2271.  
  2272. [GunBlock]
  2273. nickname = gun_pirate_easy_style_a
  2274. gun_fire_interval_time = 0.200000
  2275. gun_fire_interval_variance_percent = 0.500000
  2276. gun_fire_burst_interval_time = 1.500000
  2277. gun_fire_burst_interval_variance_percent = 0.500000
  2278. gun_fire_no_burst_interval_time = 2
  2279. gun_fire_accuracy_cone_angle = 6
  2280. gun_fire_accuracy_power = 1.100000
  2281. gun_range_threshold = 1.100000
  2282. gun_target_point_switch_time = 0.750000
  2283. fire_style = multiple
  2284. auto_turret_interval_time = 0.200000
  2285. auto_turret_burst_interval_time = 1
  2286. auto_turret_no_burst_interval_time = 2
  2287. auto_turret_burst_interval_variance_percent = 0.500000
  2288. gun_range_threshold_variance_percent = 0.300000
  2289. gun_fire_accuracy_power_npc = 3
  2290.  
  2291. [GunBlock]
  2292. nickname = gun_pirate_easiest_style_a
  2293. gun_fire_interval_time = 0.200000
  2294. gun_fire_interval_variance_percent = 0.500000
  2295. gun_fire_burst_interval_time = 1.500000
  2296. gun_fire_burst_interval_variance_percent = 0.500000
  2297. gun_fire_no_burst_interval_time = 2.500000
  2298. gun_fire_accuracy_cone_angle = 7
  2299. gun_fire_accuracy_power = 1.100000
  2300. gun_range_threshold = 1.100000
  2301. gun_target_point_switch_time = 0.750000
  2302. fire_style = multiple
  2303. auto_turret_interval_time = 0.200000
  2304. auto_turret_burst_interval_time = 1
  2305. auto_turret_no_burst_interval_time = 2
  2306. auto_turret_burst_interval_variance_percent = 0.500000
  2307. gun_range_threshold_variance_percent = 0.300000
  2308. gun_fire_accuracy_power_npc = 3
  2309.  
  2310. [GunBlock]
  2311. nickname = gun_transport_special_easy
  2312. gun_fire_interval_time = 0
  2313. gun_fire_interval_variance_percent = 0.500000
  2314. gun_fire_burst_interval_time = 5
  2315. gun_fire_burst_interval_variance_percent = 0.500000
  2316. gun_fire_no_burst_interval_time = 1
  2317. gun_fire_accuracy_cone_angle = 4
  2318. gun_fire_accuracy_power = 1.100000
  2319. gun_range_threshold = 1.100000
  2320. gun_target_point_switch_time = 0.750000
  2321. fire_style = multiple
  2322. auto_turret_interval_time = 0
  2323. auto_turret_burst_interval_time = 1
  2324. auto_turret_no_burst_interval_time = 1.500000
  2325. auto_turret_burst_interval_variance_percent = 0.200000
  2326. gun_fire_accuracy_power_npc = 1
  2327.  
  2328. [GunBlock]
  2329. nickname = gun_easy_npc
  2330. gun_fire_interval_time = 0.200000
  2331. gun_fire_interval_variance_percent = 0.500000
  2332. gun_fire_burst_interval_time = 2
  2333. gun_fire_burst_interval_variance_percent = 0.500000
  2334. gun_fire_no_burst_interval_time = 1.500000
  2335. gun_fire_accuracy_cone_angle = 5
  2336. gun_fire_accuracy_power = 1
  2337. gun_range_threshold = 1.100000
  2338. gun_target_point_switch_time = 0.750000
  2339. fire_style = multiple
  2340. auto_turret_interval_time = 0.200000
  2341. auto_turret_burst_interval_time = 1
  2342. auto_turret_no_burst_interval_time = 2
  2343. auto_turret_burst_interval_variance_percent = 0.500000
  2344. gun_range_threshold_variance_percent = 0.300000
  2345. gun_fire_accuracy_power_npc = 2
  2346.  
  2347. [GunBlock]
  2348. nickname = gun_easiest_npc
  2349. gun_fire_interval_time = 0.200000
  2350. gun_fire_interval_variance_percent = 0.500000
  2351. gun_fire_burst_interval_time = 2
  2352. gun_fire_burst_interval_variance_percent = 0.500000
  2353. gun_fire_no_burst_interval_time = 2.500000
  2354. gun_fire_accuracy_cone_angle = 7
  2355. gun_fire_accuracy_power = 1
  2356. gun_range_threshold = 1.100000
  2357. gun_target_point_switch_time = 0.750000
  2358. fire_style = multiple
  2359. auto_turret_interval_time = 0.200000
  2360. auto_turret_burst_interval_time = 1
  2361. auto_turret_no_burst_interval_time = 2
  2362. auto_turret_burst_interval_variance_percent = 0.500000
  2363. gun_range_threshold_variance_percent = 0.300000
  2364. gun_fire_accuracy_power_npc = 1
  2365.  
  2366. [GunBlock]
  2367. nickname = gun_story_hit_player
  2368. gun_fire_interval_time = 0.200000
  2369. gun_fire_interval_variance_percent = 0.500000
  2370. gun_fire_burst_interval_time = 1
  2371. gun_fire_burst_interval_variance_percent = 0
  2372. gun_fire_no_burst_interval_time = 1
  2373. gun_fire_accuracy_cone_angle = 4
  2374. gun_fire_accuracy_power = 1
  2375. gun_range_threshold = 1.100000
  2376. gun_target_point_switch_time = 0.500000
  2377. fire_style = multiple
  2378. auto_turret_interval_time = 0.200000
  2379. auto_turret_burst_interval_time = 1
  2380. auto_turret_no_burst_interval_time = 1
  2381. auto_turret_burst_interval_variance_percent = 0.500000
  2382. gun_range_threshold_variance_percent = 0.300000
  2383. gun_fire_accuracy_power_npc = 0.500000
  2384.  
  2385. [GunBlock]
  2386. nickname = gun_story_bad_shot
  2387. gun_fire_interval_time = 0.300000
  2388. gun_fire_interval_variance_percent = 0.500000
  2389. gun_fire_burst_interval_time = 2.500000
  2390. gun_fire_burst_interval_variance_percent = 0.500000
  2391. gun_fire_no_burst_interval_time = 1.500000
  2392. gun_fire_accuracy_cone_angle = 8
  2393. gun_fire_accuracy_power = 1
  2394. gun_range_threshold = 1.100000
  2395. gun_target_point_switch_time = 0.750000
  2396. fire_style = multiple
  2397. auto_turret_interval_time = 0
  2398. auto_turret_burst_interval_time = 1
  2399. auto_turret_no_burst_interval_time = 2
  2400. auto_turret_burst_interval_variance_percent = 0.200000
  2401. gun_range_threshold_variance_percent = 0.300000
  2402. gun_fire_accuracy_power_npc = 0.300000
  2403.  
  2404. [GunBlock]
  2405. nickname = gun_story_med_shot
  2406. gun_fire_interval_time = 0.300000
  2407. gun_fire_interval_variance_percent = 0.500000
  2408. gun_fire_burst_interval_time = 2.500000
  2409. gun_fire_burst_interval_variance_percent = 0.500000
  2410. gun_fire_no_burst_interval_time = 1.500000
  2411. gun_fire_accuracy_cone_angle = 6
  2412. gun_fire_accuracy_power = 1
  2413. gun_range_threshold = 1.100000
  2414. gun_target_point_switch_time = 0.750000
  2415. fire_style = multiple
  2416. auto_turret_interval_time = 0
  2417. auto_turret_burst_interval_time = 1
  2418. auto_turret_no_burst_interval_time = 2
  2419. auto_turret_burst_interval_variance_percent = 0.200000
  2420. gun_range_threshold_variance_percent = 0.300000
  2421. gun_fire_accuracy_power_npc = 0.700000
  2422.  
  2423. [GunBlock]
  2424. nickname = gun_story_fighter_ace_style_a
  2425. gun_fire_interval_time = 0
  2426. gun_fire_interval_variance_percent = 0.500000
  2427. gun_fire_burst_interval_time = 2
  2428. gun_fire_burst_interval_variance_percent = 0.250000
  2429. gun_fire_no_burst_interval_time = 0.500000
  2430. gun_fire_accuracy_cone_angle = 2
  2431. gun_fire_accuracy_power = 0.700000
  2432. gun_range_threshold = 1.100000
  2433. gun_target_point_switch_time = 0.250000
  2434. fire_style = multiple
  2435. auto_turret_interval_time = 0
  2436. auto_turret_burst_interval_time = 1
  2437. auto_turret_no_burst_interval_time = 2
  2438. auto_turret_burst_interval_variance_percent = 0.200000
  2439. gun_range_threshold_variance_percent = 0.300000
  2440. gun_fire_accuracy_power_npc = 6
  2441.  
  2442. [GunBlock]
  2443. nickname = gun_story_fighter_hard2_style_a
  2444. gun_fire_interval_time = 0
  2445. gun_fire_interval_variance_percent = 0.500000
  2446. gun_fire_burst_interval_time = 2
  2447. gun_fire_burst_interval_variance_percent = 0.250000
  2448. gun_fire_no_burst_interval_time = 0.750000
  2449. gun_fire_accuracy_cone_angle = 3
  2450. gun_fire_accuracy_power = 0.700000
  2451. gun_range_threshold = 1.100000
  2452. gun_target_point_switch_time = 0.300000
  2453. fire_style = multiple
  2454. auto_turret_interval_time = 0
  2455. auto_turret_burst_interval_time = 1
  2456. auto_turret_no_burst_interval_time = 2
  2457. auto_turret_burst_interval_variance_percent = 0.200000
  2458. gun_range_threshold_variance_percent = 0.300000
  2459. gun_fire_accuracy_power_npc = 6
  2460.  
  2461. [GunBlock]
  2462. nickname = gun_story_fighter_hard_style_a
  2463. gun_fire_interval_time = 0
  2464. gun_fire_interval_variance_percent = 0.500000
  2465. gun_fire_burst_interval_time = 2
  2466. gun_fire_burst_interval_variance_percent = 0.500000
  2467. gun_fire_no_burst_interval_time = 1
  2468. gun_fire_accuracy_cone_angle = 3
  2469. gun_fire_accuracy_power = 0.700000
  2470. gun_range_threshold = 1.100000
  2471. gun_target_point_switch_time = 0.300000
  2472. fire_style = multiple
  2473. auto_turret_interval_time = 0
  2474. auto_turret_burst_interval_time = 1
  2475. auto_turret_no_burst_interval_time = 2
  2476. auto_turret_burst_interval_variance_percent = 0.200000
  2477. gun_range_threshold_variance_percent = 0.300000
  2478. gun_fire_accuracy_power_npc = 6
  2479.  
  2480. [GunBlock]
  2481. nickname = gun_story_fighter_med_style_a
  2482. gun_fire_interval_time = 0.100000
  2483. gun_fire_interval_variance_percent = 0.500000
  2484. gun_fire_burst_interval_time = 2
  2485. gun_fire_burst_interval_variance_percent = 0.500000
  2486. gun_fire_no_burst_interval_time = 1.500000
  2487. gun_fire_accuracy_cone_angle = 4
  2488. gun_fire_accuracy_power = 0.700000
  2489. gun_range_threshold = 1.100000
  2490. gun_target_point_switch_time = 0.300000
  2491. fire_style = multiple
  2492. auto_turret_interval_time = 0.200000
  2493. auto_turret_burst_interval_time = 1
  2494. auto_turret_no_burst_interval_time = 2
  2495. auto_turret_burst_interval_variance_percent = 0.500000
  2496. gun_range_threshold_variance_percent = 0.300000
  2497. gun_fire_accuracy_power_npc = 6
  2498.  
  2499. [GunBlock]
  2500. nickname = gun_story_fighter_easy_style_a
  2501. gun_fire_interval_time = 0.200000
  2502. gun_fire_interval_variance_percent = 0.500000
  2503. gun_fire_burst_interval_time = 2
  2504. gun_fire_burst_interval_variance_percent = 0.500000
  2505. gun_fire_no_burst_interval_time = 2
  2506. gun_fire_accuracy_cone_angle = 5
  2507. gun_fire_accuracy_power = 0.700000
  2508. gun_range_threshold = 1.100000
  2509. gun_target_point_switch_time = 0.500000
  2510. fire_style = multiple
  2511. auto_turret_interval_time = 0.200000
  2512. auto_turret_burst_interval_time = 1
  2513. auto_turret_no_burst_interval_time = 2
  2514. auto_turret_burst_interval_variance_percent = 0.500000
  2515. gun_range_threshold_variance_percent = 0.300000
  2516. gun_fire_accuracy_power_npc = 6
  2517.  
  2518. [GunBlock]
  2519. nickname = gun_story_fighter_easiest_style_a
  2520. gun_fire_interval_time = 0.200000
  2521. gun_fire_interval_variance_percent = 0.500000
  2522. gun_fire_burst_interval_time = 2
  2523. gun_fire_burst_interval_variance_percent = 0.500000
  2524. gun_fire_no_burst_interval_time = 2.500000
  2525. gun_fire_accuracy_cone_angle = 6
  2526. gun_fire_accuracy_power = 0.700000
  2527. gun_range_threshold = 1.100000
  2528. gun_target_point_switch_time = 0.750000
  2529. fire_style = multiple
  2530. auto_turret_interval_time = 0.200000
  2531. auto_turret_burst_interval_time = 1
  2532. auto_turret_no_burst_interval_time = 2
  2533. auto_turret_burst_interval_variance_percent = 0.500000
  2534. gun_range_threshold_variance_percent = 0.300000
  2535. gun_fire_accuracy_power_npc = 6
  2536.  
  2537. [GunBlock]
  2538. nickname = gun_rm_solar_ace_style_a
  2539. gun_fire_interval_time = 0
  2540. gun_fire_interval_variance_percent = 0.500000
  2541. gun_fire_burst_interval_time = 2
  2542. gun_fire_burst_interval_variance_percent = 0.250000
  2543. gun_fire_no_burst_interval_time = 0.500000
  2544. gun_fire_accuracy_cone_angle = 2
  2545. gun_fire_accuracy_power = 1.100000
  2546. gun_range_threshold = 1.100000
  2547. gun_target_point_switch_time = 0.250000
  2548. fire_style = multiple
  2549. auto_turret_interval_time = 0
  2550. auto_turret_burst_interval_time = 1
  2551. auto_turret_no_burst_interval_time = 2
  2552. auto_turret_burst_interval_variance_percent = 0.200000
  2553. gun_range_threshold_variance_percent = 0.300000
  2554. gun_fire_accuracy_power_npc = 6
  2555.  
  2556. [GunBlock]
  2557. nickname = gun_rm_solar_hard2_style_a
  2558. gun_fire_interval_time = 0
  2559. gun_fire_interval_variance_percent = 0.500000
  2560. gun_fire_burst_interval_time = 2
  2561. gun_fire_burst_interval_variance_percent = 0.250000
  2562. gun_fire_no_burst_interval_time = 0.750000
  2563. gun_fire_accuracy_cone_angle = 3
  2564. gun_fire_accuracy_power = 1.100000
  2565. gun_range_threshold = 1.100000
  2566. gun_target_point_switch_time = 0.300000
  2567. fire_style = multiple
  2568. auto_turret_interval_time = 0
  2569. auto_turret_burst_interval_time = 1
  2570. auto_turret_no_burst_interval_time = 2
  2571. auto_turret_burst_interval_variance_percent = 0.200000
  2572. gun_range_threshold_variance_percent = 0.300000
  2573. gun_fire_accuracy_power_npc = 6
  2574.  
  2575. [GunBlock]
  2576. nickname = gun_rm_solar_hard_style_a
  2577. gun_fire_interval_time = 0
  2578. gun_fire_interval_variance_percent = 0.500000
  2579. gun_fire_burst_interval_time = 2
  2580. gun_fire_burst_interval_variance_percent = 0.500000
  2581. gun_fire_no_burst_interval_time = 1
  2582. gun_fire_accuracy_cone_angle = 3
  2583. gun_fire_accuracy_power = 1.100000
  2584. gun_range_threshold = 1.100000
  2585. gun_target_point_switch_time = 0.300000
  2586. fire_style = multiple
  2587. auto_turret_interval_time = 0
  2588. auto_turret_burst_interval_time = 1
  2589. auto_turret_no_burst_interval_time = 2
  2590. auto_turret_burst_interval_variance_percent = 0.200000
  2591. gun_range_threshold_variance_percent = 0.300000
  2592. gun_fire_accuracy_power_npc = 6
  2593.  
  2594. [GunBlock]
  2595. nickname = gun_rm_solar_med_style_a
  2596. gun_fire_interval_time = 0.100000
  2597. gun_fire_interval_variance_percent = 0.500000
  2598. gun_fire_burst_interval_time = 2
  2599. gun_fire_burst_interval_variance_percent = 0.500000
  2600. gun_fire_no_burst_interval_time = 1.500000
  2601. gun_fire_accuracy_cone_angle = 4
  2602. gun_fire_accuracy_power = 1.100000
  2603. gun_range_threshold = 1.100000
  2604. gun_target_point_switch_time = 0.300000
  2605. fire_style = multiple
  2606. auto_turret_interval_time = 0.200000
  2607. auto_turret_burst_interval_time = 1
  2608. auto_turret_no_burst_interval_time = 2
  2609. auto_turret_burst_interval_variance_percent = 0.500000
  2610. gun_range_threshold_variance_percent = 0.300000
  2611. gun_fire_accuracy_power_npc = 6
  2612.  
  2613. [GunBlock]
  2614. nickname = gun_rm_solar_easy_style_a
  2615. gun_fire_interval_time = 0.200000
  2616. gun_fire_interval_variance_percent = 0.500000
  2617. gun_fire_burst_interval_time = 2
  2618. gun_fire_burst_interval_variance_percent = 0.500000
  2619. gun_fire_no_burst_interval_time = 2
  2620. gun_fire_accuracy_cone_angle = 5
  2621. gun_fire_accuracy_power = 1.100000
  2622. gun_range_threshold = 1.100000
  2623. gun_target_point_switch_time = 0.500000
  2624. fire_style = multiple
  2625. auto_turret_interval_time = 0.200000
  2626. auto_turret_burst_interval_time = 1
  2627. auto_turret_no_burst_interval_time = 2
  2628. auto_turret_burst_interval_variance_percent = 0.500000
  2629. gun_range_threshold_variance_percent = 0.300000
  2630. gun_fire_accuracy_power_npc = 6
  2631.  
  2632. [GunBlock]
  2633. nickname = gun_rm_solar_easiest_style_a
  2634. gun_fire_interval_time = 0.200000
  2635. gun_fire_interval_variance_percent = 0.500000
  2636. gun_fire_burst_interval_time = 2
  2637. gun_fire_burst_interval_variance_percent = 0.500000
  2638. gun_fire_no_burst_interval_time = 2.500000
  2639. gun_fire_accuracy_cone_angle = 6
  2640. gun_fire_accuracy_power = 1.100000
  2641. gun_range_threshold = 1.100000
  2642. gun_target_point_switch_time = 0.750000
  2643. fire_style = multiple
  2644. auto_turret_interval_time = 0.200000
  2645. auto_turret_burst_interval_time = 1
  2646. auto_turret_no_burst_interval_time = 2
  2647. auto_turret_burst_interval_variance_percent = 0.500000
  2648. gun_range_threshold_variance_percent = 0.300000
  2649. gun_fire_accuracy_power_npc = 6
  2650.  
  2651. [MineBlock]
  2652. nickname = mine_fighter_test
  2653. mine_launch_interval = 10
  2654. mine_launch_cone_angle = 30
  2655. mine_launch_range = 250
  2656.  
  2657. [MineBlock]
  2658. nickname = mine_light_fighter_a
  2659. mine_launch_interval = 10
  2660. mine_launch_cone_angle = 30
  2661. mine_launch_range = 250
  2662.  
  2663. [MineBlock]
  2664. nickname = mine_gunboat_a
  2665. mine_launch_interval = 10
  2666. mine_launch_cone_angle = 30
  2667. mine_launch_range = 250
  2668.  
  2669. [MissileBlock]
  2670. nickname = missile_fighter_test
  2671. missile_launch_interval_time = 45
  2672. missile_launch_interval_variance_percent = 0.500000
  2673. missile_launch_range = 1000
  2674. missile_launch_cone_angle = 22.500000
  2675. missile_launch_allow_out_of_range = False
  2676.  
  2677. [MissileBlock]
  2678. nickname = missile_light_fighter_a
  2679. missile_launch_interval_time = 20
  2680. missile_launch_interval_variance_percent = 0.250000
  2681. missile_launch_range = 1000
  2682. missile_launch_cone_angle = 20
  2683. missile_launch_allow_out_of_range = False
  2684.  
  2685. [MissileBlock]
  2686. nickname = missile_gunboat_a
  2687. missile_launch_interval_time = 20
  2688. missile_launch_interval_variance_percent = 0.250000
  2689. missile_launch_range = 1000
  2690. missile_launch_cone_angle = 20
  2691. missile_launch_allow_out_of_range = False
  2692.  
  2693. [MissileBlock]
  2694. nickname = missile_cruiser_a
  2695. missile_launch_interval_time = 20
  2696. missile_launch_interval_variance_percent = 0.250000
  2697. missile_launch_range = 1000
  2698. missile_launch_cone_angle = 20
  2699. missile_launch_allow_out_of_range = False
  2700.  
  2701. [MissileBlock]
  2702. nickname = missile_fighter_hard_style_a
  2703. missile_launch_interval_time = 30
  2704. missile_launch_interval_variance_percent = 0.500000
  2705. missile_launch_range = 1000
  2706. missile_launch_cone_angle = 22.500000
  2707. missile_launch_allow_out_of_range = False
  2708.  
  2709. [MissileBlock]
  2710. nickname = missile_fighter_med_style_a
  2711. missile_launch_interval_time = 45
  2712. missile_launch_interval_variance_percent = 0.500000
  2713. missile_launch_range = 1000
  2714. missile_launch_cone_angle = 22.500000
  2715. missile_launch_allow_out_of_range = False
  2716.  
  2717. [MissileBlock]
  2718. nickname = missile_fighter_easy_style_a
  2719. missile_launch_interval_time = 60
  2720. missile_launch_interval_variance_percent = 0.500000
  2721. missile_launch_range = 1000
  2722. missile_launch_cone_angle = 22.500000
  2723. missile_launch_allow_out_of_range = True
  2724.  
  2725. [MissileBlock]
  2726. nickname = missile_solar_a
  2727. missile_launch_interval_time = 20
  2728. missile_launch_interval_variance_percent = 0.250000
  2729. missile_launch_range = 1000
  2730. missile_launch_cone_angle = 20
  2731. missile_launch_allow_out_of_range = False
  2732.  
  2733. [MissileBlock]
  2734. nickname = missile_solar_fast
  2735. missile_launch_interval_time = 10
  2736. missile_launch_interval_variance_percent = 0.250000
  2737. missile_launch_range = 1000
  2738. missile_launch_cone_angle = 20
  2739. missile_launch_allow_out_of_range = False
  2740.  
  2741. [MissileBlock]
  2742. nickname = missile_solar_med
  2743. missile_launch_interval_time = 15
  2744. missile_launch_interval_variance_percent = 0.250000
  2745. missile_launch_range = 1000
  2746. missile_launch_cone_angle = 20
  2747. missile_launch_allow_out_of_range = False
  2748.  
  2749. [MissileBlock]
  2750. nickname = missile_solar_slow
  2751. missile_launch_interval_time = 20
  2752. missile_launch_interval_variance_percent = 0.250000
  2753. missile_launch_range = 1000
  2754. missile_launch_cone_angle = 20
  2755. missile_launch_allow_out_of_range = False
  2756.  
  2757. [MissileBlock]
  2758. nickname = missile_rm_solar_fast
  2759. missile_launch_interval_time = 20
  2760. missile_launch_interval_variance_percent = 0.250000
  2761. missile_launch_range = 1000
  2762. missile_launch_cone_angle = 20
  2763. missile_launch_allow_out_of_range = False
  2764.  
  2765. [MissileBlock]
  2766. nickname = missile_rm_solar_med
  2767. missile_launch_interval_time = 25
  2768. missile_launch_interval_variance_percent = 0.250000
  2769. missile_launch_range = 1000
  2770. missile_launch_cone_angle = 20
  2771. missile_launch_allow_out_of_range = False
  2772.  
  2773. [MissileBlock]
  2774. nickname = missile_rm_solar_slow
  2775. missile_launch_interval_time = 30
  2776. missile_launch_interval_variance_percent = 0.250000
  2777. missile_launch_range = 1000
  2778. missile_launch_cone_angle = 20
  2779. missile_launch_allow_out_of_range = False
  2780.  
  2781. [DamageReactionBlock]
  2782. nickname = damage_reaction_test
  2783. evade_break_damage_trigger_percent = 0.200000
  2784. evade_dodge_more_damage_trigger_percent = 0.300000
  2785. engine_kill_face_damage_trigger_percent = 1
  2786. engine_kill_face_damage_trigger_time = 1
  2787. roll_damage_trigger_percent = 0.100000
  2788. roll_damage_trigger_time = 1
  2789. afterburner_damage_trigger_percent = 0.100000
  2790. afterburner_damage_trigger_time = 0.500000
  2791. brake_reverse_damage_trigger_percent = 1
  2792. drop_mines_damage_trigger_percent = 0.250000
  2793. drop_mines_damage_trigger_time = 0.100000
  2794. fire_guns_damage_trigger_percent = 1
  2795. fire_guns_damage_trigger_time = 1
  2796. fire_missiles_damage_trigger_percent = 1
  2797. fire_missiles_damage_trigger_time = 1
  2798.  
  2799. [DamageReactionBlock]
  2800. nickname = damage_reaction_light_fighter_a
  2801. evade_break_damage_trigger_percent = 1
  2802. evade_dodge_more_damage_trigger_percent = 0.250000
  2803. engine_kill_face_damage_trigger_percent = 1
  2804. engine_kill_face_damage_trigger_time = 1
  2805. roll_damage_trigger_percent = 0.300000
  2806. roll_damage_trigger_time = 1
  2807. afterburner_damage_trigger_percent = 0.200000
  2808. afterburner_damage_trigger_time = 0.500000
  2809. brake_reverse_damage_trigger_percent = 1
  2810. drop_mines_damage_trigger_percent = 0.250000
  2811. drop_mines_damage_trigger_time = 0.100000
  2812. fire_guns_damage_trigger_percent = 1
  2813. fire_guns_damage_trigger_time = 1
  2814. fire_missiles_damage_trigger_percent = 1
  2815. fire_missiles_damage_trigger_time = 1
  2816.  
  2817. [DamageReactionBlock]
  2818. nickname = damage_reaction_fighter_style_a
  2819. evade_break_damage_trigger_percent = 1
  2820. evade_dodge_more_damage_trigger_percent = 0.250000
  2821. engine_kill_face_damage_trigger_percent = 1
  2822. engine_kill_face_damage_trigger_time = 1
  2823. roll_damage_trigger_percent = 0.300000
  2824. roll_damage_trigger_time = 1
  2825. afterburner_damage_trigger_percent = 0.200000
  2826. afterburner_damage_trigger_time = 0.500000
  2827. brake_reverse_damage_trigger_percent = 1
  2828. drop_mines_damage_trigger_percent = 0.250000
  2829. drop_mines_damage_trigger_time = 0.100000
  2830. fire_guns_damage_trigger_percent = 1
  2831. fire_guns_damage_trigger_time = 1
  2832. fire_missiles_damage_trigger_percent = 1
  2833. fire_missiles_damage_trigger_time = 1
  2834.  
  2835. [DamageReactionBlock]
  2836. nickname = damage_reaction_fighter_style_b
  2837. evade_break_damage_trigger_percent = 1
  2838. evade_dodge_more_damage_trigger_percent = 0.250000
  2839. engine_kill_face_damage_trigger_percent = 1
  2840. engine_kill_face_damage_trigger_time = 1
  2841. roll_damage_trigger_percent = 0.300000
  2842. roll_damage_trigger_time = 1
  2843. afterburner_damage_trigger_percent = 0.200000
  2844. afterburner_damage_trigger_time = 0.500000
  2845. brake_reverse_damage_trigger_percent = 1
  2846. drop_mines_damage_trigger_percent = 0.250000
  2847. drop_mines_damage_trigger_time = 0.100000
  2848. fire_guns_damage_trigger_percent = 1
  2849. fire_guns_damage_trigger_time = 1
  2850. fire_missiles_damage_trigger_percent = 1
  2851. fire_missiles_damage_trigger_time = 1
  2852.  
  2853. [DamageReactionBlock]
  2854. nickname = damage_reaction_fighter_style_c
  2855. evade_break_damage_trigger_percent = 1
  2856. evade_dodge_more_damage_trigger_percent = 0.250000
  2857. engine_kill_face_damage_trigger_percent = 1
  2858. engine_kill_face_damage_trigger_time = 1
  2859. roll_damage_trigger_percent = 0.300000
  2860. roll_damage_trigger_time = 1
  2861. afterburner_damage_trigger_percent = 0.200000
  2862. afterburner_damage_trigger_time = 0.500000
  2863. brake_reverse_damage_trigger_percent = 1
  2864. drop_mines_damage_trigger_percent = 0.250000
  2865. drop_mines_damage_trigger_time = 0.100000
  2866. fire_guns_damage_trigger_percent = 1
  2867. fire_guns_damage_trigger_time = 1
  2868. fire_missiles_damage_trigger_percent = 1
  2869. fire_missiles_damage_trigger_time = 1
  2870.  
  2871. [MissileReactionBlock]
  2872. nickname = missile_reaction_test
  2873. evade_missile_distance = 1000
  2874. evade_break_missile_reaction_time = 1
  2875. evade_slide_missile_reaction_time = 0
  2876. evade_afterburn_missile_reaction_time = 1
  2877.  
  2878. [MissileReactionBlock]
  2879. nickname = missile_reaction_light_fighter_a
  2880. evade_missile_distance = 1000
  2881.  
  2882. [MissileReactionBlock]
  2883. nickname = missile_reaction_fighter_style_a
  2884. evade_missile_distance = 1000
  2885. evade_break_missile_reaction_time = 1
  2886. evade_slide_missile_reaction_time = 1
  2887. evade_afterburn_missile_reaction_time = 1
  2888.  
  2889. [CountermeasureBlock]
  2890. nickname = countermeasure_test
  2891. countermeasure_active_time = 3
  2892. countermeasure_unactive_time = 0
  2893.  
  2894. [CountermeasureBlock]
  2895. nickname = countermeasure_a
  2896. countermeasure_active_time = 3
  2897. countermeasure_unactive_time = 3
  2898.  
  2899. [CountermeasureBlock]
  2900. nickname = countermeasure_handicap_3
  2901. countermeasure_active_time = 3
  2902. countermeasure_unactive_time = 3
  2903.  
  2904. [CountermeasureBlock]
  2905. nickname = countermeasure_handicap_2
  2906. countermeasure_active_time = 3
  2907. countermeasure_unactive_time = 2
  2908.  
  2909. [CountermeasureBlock]
  2910. nickname = countermeasure_handicap_1
  2911. countermeasure_active_time = 3
  2912. countermeasure_unactive_time = 1
  2913.  
  2914. [CountermeasureBlock]
  2915. nickname = countermeasure_handicap_0
  2916. countermeasure_active_time = 3
  2917. countermeasure_unactive_time = 0
  2918.  
  2919. [FormationBlock]
  2920. nickname = formation_fighter_test
  2921. force_attack_formation_active_time = 5
  2922. force_attack_formation_unactive_time = 10
  2923. break_formation_damage_trigger_percent = 0.200000
  2924. break_formation_damage_trigger_time = 0
  2925. break_formation_missile_reaction_time = 10
  2926. break_apart_formation_missile_reaction_time = 2
  2927. break_apart_formation_on_evade_break = False
  2928. break_formation_on_evade_break_time = 0
  2929. formation_exit_top_turn_break_away_throttle = 1
  2930. formation_exit_roll_outrun_throttle = 1
  2931. formation_exit_max_time = 10
  2932.  
  2933. [FormationBlock]
  2934. nickname = formation_light_fighter_a
  2935. force_attack_formation_active_time = 20
  2936. force_attack_formation_unactive_time = 0
  2937. break_formation_damage_trigger_percent = 0.300000
  2938. break_formation_damage_trigger_time = 10
  2939.  
  2940. [FormationBlock]
  2941. nickname = formation_fighter_style_a
  2942. force_attack_formation_active_time = 20
  2943. force_attack_formation_unactive_time = 0
  2944. break_formation_damage_trigger_percent = 0.300000
  2945. break_formation_damage_trigger_time = 10
  2946. break_formation_missile_reaction_time = 2
  2947. break_apart_formation_missile_reaction_time = 0
  2948. break_apart_formation_on_evade_break = False
  2949. break_formation_on_evade_break_time = 1
  2950. formation_exit_top_turn_break_away_throttle = 1
  2951. formation_exit_roll_outrun_throttle = 1
  2952. formation_exit_max_time = 15
  2953.  
  2954. [FormationBlock]
  2955. nickname = formation_fighter_style_b
  2956. force_attack_formation_active_time = 20
  2957. force_attack_formation_unactive_time = 30
  2958. break_formation_damage_trigger_percent = 0.300000
  2959. break_formation_damage_trigger_time = 10
  2960.  
  2961. [FormationBlock]
  2962. nickname = formation_fighter_style_c
  2963. force_attack_formation_active_time = 0
  2964. force_attack_formation_unactive_time = 30
  2965. break_formation_damage_trigger_percent = 0.300000
  2966. break_formation_damage_trigger_time = 10
  2967.  
  2968. [FormationBlock]
  2969. nickname = formation_fighter_style_d
  2970. force_attack_formation_active_time = 5
  2971. force_attack_formation_unactive_time = 10
  2972. break_formation_damage_trigger_percent = 0.200000
  2973. break_formation_damage_trigger_time = 0
  2974. break_formation_missile_reaction_time = 10
  2975. break_apart_formation_missile_reaction_time = 2
  2976. break_apart_formation_on_evade_break = False
  2977. break_formation_on_evade_break_time = 0
  2978. formation_exit_top_turn_break_away_throttle = 1
  2979. formation_exit_roll_outrun_throttle = 1
  2980. formation_exit_max_time = 10
  2981.  
  2982. [FormationBlock]
  2983. nickname = formation_swarm
  2984. force_attack_formation_active_time = 10
  2985. force_attack_formation_unactive_time = 10
  2986. break_formation_damage_trigger_percent = 0.250000
  2987. break_formation_damage_trigger_time = 10
  2988. break_formation_missile_reaction_time = 1
  2989. break_apart_formation_missile_reaction_time = 0.750000
  2990. break_apart_formation_on_evade_break = True
  2991. break_formation_on_evade_break_time = 10
  2992. formation_exit_top_turn_break_away_throttle = 1
  2993. formation_exit_roll_outrun_throttle = 1
  2994. formation_exit_max_time = 10
  2995.  
  2996. [FormationBlock]
  2997. nickname = formation_stay
  2998. force_attack_formation_active_time = 30
  2999. force_attack_formation_unactive_time = 0
  3000. break_formation_damage_trigger_percent = 0.500000
  3001. break_formation_damage_trigger_time = 5
  3002. break_formation_missile_reaction_time = 0
  3003. break_apart_formation_missile_reaction_time = 0.250000
  3004. break_apart_formation_on_evade_break = True
  3005. break_formation_on_evade_break_time = 1
  3006. formation_exit_top_turn_break_away_throttle = 1
  3007. formation_exit_roll_outrun_throttle = 0
  3008. formation_exit_max_time = 0
  3009.  
  3010. [FormationBlock]
  3011. nickname = formation_never
  3012. force_attack_formation_active_time = 0
  3013. force_attack_formation_unactive_time = 30
  3014. break_formation_damage_trigger_percent = 0.250000
  3015. break_formation_damage_trigger_time = 5
  3016. break_formation_missile_reaction_time = 2
  3017. break_apart_formation_missile_reaction_time = 2
  3018. break_apart_formation_on_evade_break = True
  3019. break_formation_on_evade_break_time = 1
  3020. formation_exit_top_turn_break_away_throttle = 1
  3021. formation_exit_roll_outrun_throttle = 0
  3022. formation_exit_max_time = 5
  3023.  
  3024. [JobBlock]
  3025. nickname = job_test
  3026. wait_for_leader_target = True
  3027. maximum_leader_target_distance = 2500
  3028. flee_when_leader_flees_style = False
  3029. scene_toughness_threshold = hardest
  3030. flee_scene_threat_style = hardest
  3031. flee_when_hull_damaged_percent = 0
  3032. flee_no_weapons_style = True
  3033. loot_flee_threshold = hardest
  3034. attack_subtarget_order = anything
  3035. field_targeting = never
  3036. loot_preference = lt_potions
  3037. force_attack_formation = True
  3038. combat_drift_distance = 2000
  3039. attack_preference = fighter, 5000, guns | guided | unguided
  3040. attack_preference = freighter, 5000, guns | guided | unguided
  3041. attack_preference = transport, 5000, guns | guided | unguided
  3042. attack_preference = gunboat, 5000, guns | guided | unguided
  3043. attack_preference = cruiser, 5000, guns | guided | unguided
  3044. attack_preference = capital, 5000, guns | guided | unguided
  3045. attack_preference = weapons_platform, 5000, guns | guided | unguided
  3046. attack_preference = solar, 5000, guns | guided | unguided
  3047. attack_preference = anything, 5000, guns | guided | unguided
  3048.  
  3049. [JobBlock]
  3050. nickname = job_light_fighter_a
  3051. wait_for_leader_target = False
  3052. maximum_leader_target_distance = 10000
  3053. flee_when_leader_flees_style = False
  3054. scene_toughness_threshold = hardest
  3055. flee_scene_threat_style = hardest
  3056. flee_when_hull_damaged_percent = 0
  3057. flee_no_weapons_style = True
  3058. loot_flee_threshold = equal
  3059. attack_subtarget_order = anything
  3060. field_targeting = always
  3061. loot_preference = lt_all
  3062. attack_preference = fighter, 5000, guns | guided | unguided
  3063. attack_preference = freighter, 5000, guns | guided | unguided
  3064. attack_preference = transport, 5000, guns | guided | unguided
  3065. attack_preference = gunboat, 5000, guns | guided | unguided
  3066. attack_preference = cruiser, 5000, guns | guided | unguided
  3067. attack_preference = capital, 5000, guns | guided | unguided
  3068.  
  3069. [JobBlock]
  3070. nickname = job_mission_fighter_a
  3071. force_attack_formation = True
  3072. attack_preference = gunboat, 5000, guns | guided | unguided
  3073. attack_preference = anything, 5000, guns | guided | unguided
  3074.  
  3075. [JobBlock]
  3076. nickname = job_mission_fighter_b
  3077. force_attack_formation = True
  3078. attack_preference = fighter, 5000, guns | guided | unguided
  3079. attack_preference = anything, 5000, guns | guided | unguided
  3080.  
  3081. [JobBlock]
  3082. nickname = job_mission_fighter_c
  3083. force_attack_formation = True
  3084. attack_preference = fighter, 5000, guns | guided | unguided
  3085. attack_preference = transport, 5000, guns | guided | unguided
  3086. attack_preference = anything, 5000, guns | guided | unguided
  3087.  
  3088. [JobBlock]
  3089. nickname = job_mission_fighter_d
  3090. force_attack_formation = True
  3091. attack_preference = fighter, 5000, guns | guided | unguided
  3092. attack_preference = freighter, 5000, guns | guided | unguided
  3093. attack_preference = transport, 5000, guns | guided | unguided
  3094. attack_preference = gunboat, 5000, guns | guided | unguided
  3095. attack_preference = cruiser, 5000, guns | guided | unguided
  3096. attack_preference = capital, 5000, guns | guided | unguided
  3097. attack_preference = weapons_platform, 5000, guns | guided | unguided
  3098. attack_preference = solar, 5000, guns | guided | unguided
  3099.  
  3100. [JobBlock]
  3101. nickname = job_gunboat_a
  3102. wait_for_leader_target = False
  3103. maximum_leader_target_distance = 10000
  3104. flee_when_leader_flees_style = False
  3105. scene_toughness_threshold = hardest
  3106. flee_scene_threat_style = hardest
  3107. flee_when_hull_damaged_percent = 0
  3108. flee_no_weapons_style = True
  3109. loot_flee_threshold = equal
  3110. attack_subtarget_order = anything
  3111. field_targeting = always
  3112. loot_preference = lt_all
  3113. force_attack_formation = False
  3114. attack_preference = cruiser, 5000, guns | guided | unguided
  3115. attack_preference = capital, 5000, guns | guided | unguided
  3116. attack_preference = solar, 5000, guns | guided | unguided
  3117. attack_preference = anything, 5000, guns | guided
  3118.  
  3119. [JobBlock]
  3120. nickname = job_escort_a
  3121. force_attack_formation = False
  3122. attack_preference = cruiser, 5000, guns | guided | unguided
  3123. attack_preference = capital, 5000, guns | guided | unguided
  3124. attack_preference = solar, 5000, guns | guided | unguided
  3125. attack_preference = anything, 5000, guns | guided
  3126.  
  3127. [JobBlock]
  3128. nickname = job_gunboat_b
  3129. force_attack_formation = False
  3130. attack_preference = fighter, 5000, guns | guided | unguided
  3131. attack_preference = gunboat, 5000, guns | guided | unguided
  3132. attack_preference = anything, 5000, guns | guided | unguided
  3133.  
  3134. [JobBlock]
  3135. nickname = job_battleship
  3136. force_attack_formation = False
  3137. attack_preference = anything, 5000, guns | guided
  3138.  
  3139. [JobBlock]
  3140. nickname = job_escort_a
  3141. force_attack_formation = False
  3142. attack_preference = fighter, 5000, guns | guided | unguided
  3143. attack_preference = gunboat, 5000, guns | guided | unguided
  3144. attack_preference = anything, 5000, guns | guided | unguided
  3145.  
  3146. [JobBlock]
  3147. nickname = armored_job
  3148. wait_for_leader_target = False
  3149. maximum_leader_target_distance = 2500
  3150. flee_when_leader_flees_style = False
  3151. scene_toughness_threshold = easy
  3152. flee_scene_threat_style = equal
  3153. flee_when_hull_damaged_percent = 0.500000
  3154. flee_no_weapons_style = True
  3155. loot_flee_threshold = hardest
  3156. attack_subtarget_order = anything
  3157. field_targeting = never
  3158. loot_preference = lt_none
  3159. combat_drift_distance = 20000
  3160. attack_preference = fighter, 2500, guns | guided | unguided
  3161. attack_preference = freighter, 2500, guns | guided | unguided
  3162. attack_preference = anything, 2500, guns | guided | unguided
  3163.  
  3164. [JobBlock]
  3165. nickname = prisoner_job
  3166. wait_for_leader_target = False
  3167. maximum_leader_target_distance = 2500
  3168. flee_when_leader_flees_style = False
  3169. scene_toughness_threshold = easy
  3170. flee_scene_threat_style = equal
  3171. flee_when_hull_damaged_percent = 0.500000
  3172. flee_no_weapons_style = True
  3173. loot_flee_threshold = hardest
  3174. attack_subtarget_order = anything
  3175. field_targeting = never
  3176. loot_preference = lt_none
  3177. combat_drift_distance = 20000
  3178. attack_preference = fighter, 2500, guns | guided | unguided
  3179. attack_preference = freighter, 2500, guns | guided | unguided
  3180. attack_preference = anything, 2500, guns | guided | unguided
  3181.  
  3182. [JobBlock]
  3183. nickname = assault_leader_job
  3184. wait_for_leader_target = False
  3185. flee_when_leader_flees_style = True
  3186. scene_toughness_threshold = hard
  3187. flee_scene_threat_style = hardest
  3188. flee_when_hull_damaged_percent = 0.100000
  3189. flee_no_weapons_style = True
  3190. loot_flee_threshold = hardest
  3191. attack_subtarget_order = anything
  3192. field_targeting = always
  3193. loot_preference = lt_potions
  3194. combat_drift_distance = 25000
  3195. attack_preference = fighter, 5000, guns | guided | unguided
  3196. attack_preference = freighter, 5000, guns | guided | unguided
  3197. attack_preference = transport, 5000, guns | guided | unguided
  3198. attack_preference = gunboat, 5000, guns | guided | unguided
  3199. attack_preference = cruiser, 5000, guns | guided | unguided
  3200. attack_preference = capital, 5000, guns | guided | unguided
  3201. attack_preference = weapons_platform, 5000, guns | guided | unguided
  3202. attack_preference = solar, 5000, guns | guided | unguided
  3203. attack_preference = anything, 5000, guns | guided | unguided
  3204.  
  3205. [JobBlock]
  3206. nickname = assault_job
  3207. wait_for_leader_target = True
  3208. maximum_leader_target_distance = 2500
  3209. flee_when_leader_flees_style = True
  3210. scene_toughness_threshold = hard
  3211. flee_scene_threat_style = hardest
  3212. flee_when_hull_damaged_percent = 0.200000
  3213. flee_no_weapons_style = True
  3214. loot_flee_threshold = hardest
  3215. attack_subtarget_order = anything
  3216. field_targeting = always
  3217. loot_preference = lt_potions
  3218. combat_drift_distance = 25000
  3219. attack_preference = fighter, 5000, guns | guided | unguided
  3220. attack_preference = freighter, 5000, guns | guided | unguided
  3221. attack_preference = transport, 5000, guns | guided | unguided
  3222. attack_preference = gunboat, 5000, guns | guided | unguided
  3223. attack_preference = cruiser, 5000, guns | guided | unguided
  3224. attack_preference = capital, 5000, guns | guided | unguided
  3225. attack_preference = weapons_platform, 5000, guns | guided | unguided
  3226. attack_preference = solar, 5000, guns | guided | unguided
  3227. attack_preference = anything, 5000, guns | guided | unguided
  3228.  
  3229. [JobBlock]
  3230. nickname = defend_leader_job
  3231. wait_for_leader_target = False
  3232. flee_when_leader_flees_style = False
  3233. scene_toughness_threshold = hardest
  3234. flee_scene_threat_style = hardest
  3235. flee_when_hull_damaged_percent = 0
  3236. flee_no_weapons_style = True
  3237. loot_flee_threshold = hardest
  3238. attack_subtarget_order = anything
  3239. field_targeting = never
  3240. loot_preference = lt_potions
  3241. combat_drift_distance = 20000
  3242. attack_preference = fighter, 5000, guns | guided | unguided
  3243. attack_preference = freighter, 5000, guns | guided | unguided
  3244. attack_preference = transport, 5000, guns | guided | unguided
  3245. attack_preference = gunboat, 5000, guns | guided | unguided
  3246. attack_preference = cruiser, 5000, guns | guided | unguided
  3247. attack_preference = capital, 5000, guns | guided | unguided
  3248. attack_preference = weapons_platform, 5000, guns | guided | unguided
  3249. attack_preference = solar, 5000, guns | guided | unguided
  3250. attack_preference = anything, 5000, guns | guided | unguided
  3251.  
  3252. [JobBlock]
  3253. nickname = defend_job
  3254. wait_for_leader_target = False
  3255. maximum_leader_target_distance = 2500
  3256. flee_when_leader_flees_style = False
  3257. scene_toughness_threshold = hardest
  3258. flee_scene_threat_style = hardest
  3259. flee_when_hull_damaged_percent = 0
  3260. flee_no_weapons_style = True
  3261. loot_flee_threshold = hardest
  3262. attack_subtarget_order = anything
  3263. field_targeting = never
  3264. loot_preference = lt_potions
  3265. combat_drift_distance = 20000
  3266. attack_preference = fighter, 5000, guns | guided | unguided
  3267. attack_preference = freighter, 5000, guns | guided | unguided
  3268. attack_preference = transport, 5000, guns | guided | unguided
  3269. attack_preference = gunboat, 5000, guns | guided | unguided
  3270. attack_preference = cruiser, 5000, guns | guided | unguided
  3271. attack_preference = capital, 5000, guns | guided | unguided
  3272. attack_preference = weapons_platform, 5000, guns | guided | unguided
  3273. attack_preference = solar, 5000, guns | guided | unguided
  3274. attack_preference = anything, 5000, guns | guided | unguided
  3275.  
  3276. [JobBlock]
  3277. nickname = trader_job
  3278. wait_for_leader_target = False
  3279. flee_when_leader_flees_style = False
  3280. scene_toughness_threshold = easy
  3281. flee_scene_threat_style = easy
  3282. flee_when_hull_damaged_percent = 0.750000
  3283. flee_no_weapons_style = True
  3284. loot_flee_threshold = equal
  3285. attack_subtarget_order = anything
  3286. field_targeting = low_density
  3287. loot_preference = lt_all
  3288. combat_drift_distance = 50000
  3289. attack_preference = fighter, 2500, guns | guided | unguided
  3290. attack_preference = freighter, 2500, guns | guided | unguided
  3291. attack_preference = anything, 2500, guns | guided | unguided
  3292.  
  3293. [JobBlock]
  3294. nickname = smuggler_job
  3295. wait_for_leader_target = False
  3296. flee_when_leader_flees_style = False
  3297. scene_toughness_threshold = equal
  3298. flee_scene_threat_style = hard
  3299. flee_when_hull_damaged_percent = 0.250000
  3300. flee_no_weapons_style = True
  3301. loot_flee_threshold = easiest
  3302. attack_subtarget_order = anything
  3303. field_targeting = low_density
  3304. loot_preference = lt_all
  3305. combat_drift_distance = 50000
  3306. attack_preference = fighter, 2500, guns | guided | unguided
  3307. attack_preference = freighter, 2500, guns | guided | unguided
  3308. attack_preference = anything, 2500, guns | guided | unguided
  3309.  
  3310. [JobBlock]
  3311. nickname = scavenger_job
  3312. wait_for_leader_target = False
  3313. flee_when_leader_flees_style = False
  3314. scene_toughness_threshold = equal
  3315. flee_scene_threat_style = hard
  3316. flee_when_hull_damaged_percent = 0.330000
  3317. flee_no_weapons_style = True
  3318. loot_flee_threshold = easiest
  3319. attack_subtarget_order = anything
  3320. field_targeting = low_density
  3321. loot_preference = lt_all
  3322. combat_drift_distance = 50000
  3323. attack_preference = fighter, 2500, guns | guided | unguided
  3324. attack_preference = weapons_platform, 2500, guns | guided | unguided
  3325. attack_preference = destroyable_depot, 2500, guns | guided | unguided
  3326. attack_preference = freighter, 2500, guns | guided | unguided
  3327. attack_preference = transport, 2500, guns | guided | unguided
  3328.  
  3329. [JobBlock]
  3330. nickname = tradelane_attack_leader_job
  3331. wait_for_leader_target = False
  3332. flee_when_leader_flees_style = False
  3333. scene_toughness_threshold = hard
  3334. flee_scene_threat_style = hardest
  3335. flee_when_hull_damaged_percent = 0.100000
  3336. flee_no_weapons_style = True
  3337. loot_flee_threshold = hardest
  3338. attack_subtarget_order = anything
  3339. field_targeting = high_density
  3340. loot_preference = lt_commodities
  3341. combat_drift_distance = 25000
  3342. attack_preference = fighter, 5000, guns | guided | unguided
  3343. attack_preference = freighter, 5000, guns | guided | unguided
  3344. attack_preference = transport, 5000, guns | guided | unguided
  3345. attack_preference = tradelane, 5000, guns | guided | unguided
  3346. attack_preference = weapons_platform, 5000, guns | guided | unguided
  3347. attack_preference = destroyable_depot, 5000, guns | guided | unguided
  3348. attack_preference = anything, 5000, guns | guided | unguided
  3349.  
  3350. [JobBlock]
  3351. nickname = tradelane_attack_job
  3352. wait_for_leader_target = False
  3353. flee_when_leader_flees_style = False
  3354. scene_toughness_threshold = hard
  3355. flee_scene_threat_style = hard
  3356. flee_when_hull_damaged_percent = 0.150000
  3357. flee_no_weapons_style = True
  3358. loot_flee_threshold = hard
  3359. attack_subtarget_order = anything
  3360. field_targeting = high_density
  3361. loot_preference = lt_commodities
  3362. combat_drift_distance = 25000
  3363. attack_preference = fighter, 5000, guns | guided | unguided
  3364. attack_preference = freighter, 5000, guns | guided | unguided
  3365. attack_preference = transport, 5000, guns | guided | unguided
  3366. attack_preference = tradelane, 5000, guns | guided | unguided
  3367. attack_preference = weapons_platform, 5000, guns | guided | unguided
  3368. attack_preference = destroyable_depot, 5000, guns | guided | unguided
  3369. attack_preference = anything, 5000, guns | guided | unguided
  3370.  
  3371. [JobBlock]
  3372. nickname = bountyhunter_patrol_job
  3373. wait_for_leader_target = False
  3374. flee_when_leader_flees_style = False
  3375. scene_toughness_threshold = hard
  3376. flee_scene_threat_style = hard
  3377. flee_when_hull_damaged_percent = 0.100000
  3378. flee_no_weapons_style = True
  3379. loot_flee_threshold = hardest
  3380. attack_subtarget_order = anything
  3381. field_targeting = high_density
  3382. loot_preference = lt_potions
  3383. combat_drift_distance = 25000
  3384. attack_preference = fighter, 5000, guns | guided | unguided
  3385. attack_preference = freighter, 5000, guns | guided | unguided
  3386. attack_preference = transport, 5000, guns | guided | unguided
  3387. attack_preference = gunboat, 5000, guns | guided | unguided
  3388. attack_preference = cruiser, 5000, guns | guided | unguided
  3389. attack_preference = weapons_platform, 5000, guns | guided | unguided
  3390. attack_preference = capital, 5000, guns | guided | unguided
  3391. attack_preference = solar, 5000, guns | guided | unguided
  3392. attack_preference = anything, 5000, guns | guided | unguided
  3393.  
  3394. [JobBlock]
  3395. nickname = pirate_defender_job
  3396. wait_for_leader_target = True
  3397. flee_when_leader_flees_style = False
  3398. scene_toughness_threshold = hardest
  3399. flee_scene_threat_style = hard
  3400. flee_when_hull_damaged_percent = 0.150000
  3401. flee_no_weapons_style = True
  3402. loot_flee_threshold = hardest
  3403. attack_subtarget_order = anything
  3404. field_targeting = never
  3405. loot_preference = lt_potions
  3406. combat_drift_distance = 15000
  3407. attack_preference = fighter, 5000, guns | guided | unguided
  3408. attack_preference = freighter, 5000, guns | guided | unguided
  3409. attack_preference = transport, 5000, guns | guided | unguided
  3410. attack_preference = anything, 5000, guns | guided | unguided
  3411.  
  3412. [JobBlock]
  3413. nickname = xeno_defender_job
  3414. wait_for_leader_target = False
  3415. flee_when_leader_flees_style = False
  3416. scene_toughness_threshold = hardest
  3417. flee_scene_threat_style = hardest
  3418. flee_when_hull_damaged_percent = 0
  3419. flee_no_weapons_style = True
  3420. loot_flee_threshold = hardest
  3421. attack_subtarget_order = anything
  3422. field_targeting = never
  3423. loot_preference = lt_potions
  3424. combat_drift_distance = 25000
  3425. attack_preference = fighter, 5000, guns | guided | unguided
  3426. attack_preference = freighter, 5000, guns | guided | unguided
  3427. attack_preference = transport, 5000, guns | guided | unguided
  3428. attack_preference = anything, 5000, guns | guided | unguided
  3429.  
  3430. [JobBlock]
  3431. nickname = xeno_assault_leader_job
  3432. wait_for_leader_target = False
  3433. flee_when_leader_flees_style = False
  3434. scene_toughness_threshold = hardest
  3435. flee_scene_threat_style = hardest
  3436. flee_when_hull_damaged_percent = 0
  3437. flee_no_weapons_style = True
  3438. loot_flee_threshold = hardest
  3439. attack_subtarget_order = anything
  3440. field_targeting = never
  3441. loot_preference = lt_potions
  3442. combat_drift_distance = 25000
  3443. attack_preference = fighter, 5000, guns | guided | unguided
  3444. attack_preference = solar, 5000, guns | guided | unguided
  3445. attack_preference = freighter, 5000, guns | guided | unguided
  3446. attack_preference = transport, 5000, guns | guided | unguided
  3447. attack_preference = anything, 5000, guns | guided | unguided
  3448.  
  3449. [JobBlock]
  3450. nickname = xeno_assault_job
  3451. wait_for_leader_target = False
  3452. flee_when_leader_flees_style = True
  3453. scene_toughness_threshold = hardest
  3454. flee_scene_threat_style = hardest
  3455. flee_when_hull_damaged_percent = 0
  3456. flee_no_weapons_style = True
  3457. loot_flee_threshold = hardest
  3458. attack_subtarget_order = anything
  3459. field_targeting = never
  3460. loot_preference = lt_potions
  3461. combat_drift_distance = 25000
  3462. attack_preference = fighter, 5000, guns | guided | unguided
  3463. attack_preference = solar, 5000, guns | guided | unguided
  3464. attack_preference = freighter, 5000, guns | guided | unguided
  3465. attack_preference = transport, 5000, guns | guided | unguided
  3466. attack_preference = anything, 5000, guns | guided | unguided
  3467.  
  3468. [JobBlock]
  3469. nickname = freighter_job
  3470. wait_for_leader_target = False
  3471. maximum_leader_target_distance = 2500
  3472. flee_when_leader_flees_style = False
  3473. scene_toughness_threshold = equal
  3474. flee_scene_threat_style = equal
  3475. flee_when_hull_damaged_percent = 0.500000
  3476. flee_no_weapons_style = True
  3477. loot_flee_threshold = hardest
  3478. attack_subtarget_order = anything
  3479. field_targeting = never
  3480. loot_preference = lt_commodities
  3481. force_attack_formation = False
  3482. combat_drift_distance = 20000
  3483. attack_preference = fighter, 2500, guns | guided | unguided
  3484. attack_preference = freighter, 2500, guns | guided | unguided
  3485. attack_preference = anything, 2500, guns | guided | unguided
  3486.  
  3487. [JobBlock]
  3488. nickname = freighter_smuggler_job
  3489. wait_for_leader_target = False
  3490. maximum_leader_target_distance = 2500
  3491. flee_when_leader_flees_style = False
  3492. scene_toughness_threshold = equal
  3493. flee_scene_threat_style = easy
  3494. flee_when_hull_damaged_percent = 0.500000
  3495. flee_no_weapons_style = True
  3496. loot_flee_threshold = easy
  3497. attack_subtarget_order = anything
  3498. field_targeting = never
  3499. loot_preference = lt_commodities
  3500. force_attack_formation = False
  3501. combat_drift_distance = 20000
  3502. attack_preference = fighter, 2500, guns | guided | unguided
  3503. attack_preference = freighter, 2500, guns | guided | unguided
  3504. attack_preference = anything, 2500, guns | guided | unguided
  3505.  
  3506. [JobBlock]
  3507. nickname = transport_job
  3508. wait_for_leader_target = False
  3509. maximum_leader_target_distance = 1500
  3510. flee_when_leader_flees_style = False
  3511. scene_toughness_threshold = hard
  3512. flee_scene_threat_style = hard
  3513. flee_when_hull_damaged_percent = 0.500000
  3514. flee_no_weapons_style = True
  3515. loot_flee_threshold = hard
  3516. attack_subtarget_order = anything
  3517. field_targeting = never
  3518. loot_preference = lt_none
  3519. force_attack_formation = False
  3520. combat_drift_distance = 10000
  3521. attack_preference = fighter, 2500, guns | guided | unguided
  3522. attack_preference = freighter, 2500, guns | guided | unguided
  3523. attack_preference = anything, 2500, guns | guided | unguided
  3524.  
  3525. [JobBlock]
  3526. nickname = escort_leader_job
  3527. wait_for_leader_target = False
  3528. maximum_leader_target_distance = 2000
  3529. flee_when_leader_flees_style = False
  3530. scene_toughness_threshold = hardest
  3531. flee_scene_threat_style = hardest
  3532. flee_when_hull_damaged_percent = 0
  3533. flee_no_weapons_style = True
  3534. loot_flee_threshold = hardest
  3535. attack_subtarget_order = anything
  3536. field_targeting = never
  3537. loot_preference = lt_none
  3538. force_attack_formation = False
  3539. combat_drift_distance = 15000
  3540. attack_preference = fighter, 2500, guns | guided | unguided
  3541. attack_preference = freighter, 2500, guns | guided | unguided
  3542. attack_preference = anything, 2500, guns | guided | unguided
  3543.  
  3544. [JobBlock]
  3545. nickname = escort_job
  3546. wait_for_leader_target = False
  3547. maximum_leader_target_distance = 2000
  3548. flee_when_leader_flees_style = False
  3549. scene_toughness_threshold = hardest
  3550. flee_scene_threat_style = hardest
  3551. flee_when_hull_damaged_percent = 0
  3552. flee_no_weapons_style = True
  3553. loot_flee_threshold = hardest
  3554. attack_subtarget_order = anything
  3555. field_targeting = never
  3556. loot_preference = lt_none
  3557. force_attack_formation = False
  3558. combat_drift_distance = 15000
  3559. attack_preference = fighter, 2500, guns | guided | unguided
  3560. attack_preference = freighter, 2500, guns | guided | unguided
  3561. attack_preference = anything, 2500, guns | guided | unguided
  3562.  
  3563. [JobBlock]
  3564. nickname = patrol_job
  3565. wait_for_leader_target = False
  3566. maximum_leader_target_distance = 10000
  3567. flee_when_leader_flees_style = False
  3568. scene_toughness_threshold = hardest
  3569. flee_scene_threat_style = hardest
  3570. flee_when_hull_damaged_percent = 0
  3571. flee_no_weapons_style = True
  3572. loot_flee_threshold = equal
  3573. attack_subtarget_order = anything
  3574. field_targeting = always
  3575. loot_preference = lt_all
  3576. combat_drift_distance = 10000
  3577. attack_preference = fighter, 5000, guns | guided | unguided
  3578. attack_preference = anything, 5000, guns | guided | unguided
  3579.  
  3580. [JobBlock]
  3581. nickname = patrol_leader_job
  3582. wait_for_leader_target = False
  3583. maximum_leader_target_distance = 10000
  3584. flee_when_leader_flees_style = False
  3585. scene_toughness_threshold = hardest
  3586. flee_scene_threat_style = hardest
  3587. flee_when_hull_damaged_percent = 0
  3588. flee_no_weapons_style = True
  3589. loot_flee_threshold = equal
  3590. attack_subtarget_order = anything
  3591. field_targeting = always
  3592. loot_preference = lt_all
  3593. combat_drift_distance = 10000
  3594. attack_preference = fighter, 5000, guns | guided | unguided
  3595. attack_preference = anything, 5000, guns | guided | unguided
  3596.  
  3597. [JobBlock]
  3598. nickname = repair_job
  3599. wait_for_leader_target = False
  3600. maximum_leader_target_distance = 10000
  3601. flee_when_leader_flees_style = False
  3602. scene_toughness_threshold = hardest
  3603. flee_scene_threat_style = hardest
  3604. flee_when_hull_damaged_percent = 0
  3605. flee_no_weapons_style = True
  3606. loot_flee_threshold = equal
  3607. attack_subtarget_order = anything
  3608. field_targeting = always
  3609. loot_preference = lt_all
  3610. combat_drift_distance = 10000
  3611. attack_preference = fighter, 5000, guns | guided | unguided
  3612. attack_preference = anything, 5000, guns | guided | unguided
  3613.  
  3614. [JobBlock]
  3615. nickname = lifter_job
  3616. wait_for_leader_target = False
  3617. maximum_leader_target_distance = 10000
  3618. flee_when_leader_flees_style = False
  3619. scene_toughness_threshold = hardest
  3620. flee_scene_threat_style = hardest
  3621. flee_when_hull_damaged_percent = 0
  3622. flee_no_weapons_style = True
  3623. loot_flee_threshold = equal
  3624. attack_subtarget_order = anything
  3625. field_targeting = always
  3626. loot_preference = lt_all
  3627. combat_drift_distance = 10000
  3628. attack_preference = fighter, 5000, guns | guided | unguided
  3629. attack_preference = anything, 5000, guns | guided | unguided
  3630.  
  3631. [JobBlock]
  3632. nickname = scout_job
  3633. wait_for_leader_target = False
  3634. maximum_leader_target_distance = 10000
  3635. flee_when_leader_flees_style = False
  3636. scene_toughness_threshold = hardest
  3637. flee_scene_threat_style = hardest
  3638. flee_when_hull_damaged_percent = 0
  3639. flee_no_weapons_style = True
  3640. loot_flee_threshold = equal
  3641. attack_subtarget_order = anything
  3642. field_targeting = always
  3643. loot_preference = lt_all
  3644. combat_drift_distance = 10000
  3645. attack_preference = fighter, 5000, guns | guided | unguided
  3646. attack_preference = anything, 5000, guns | guided | unguided
  3647.  
  3648. [JobBlock]
  3649. nickname = prisoner_job
  3650. wait_for_leader_target = False
  3651. maximum_leader_target_distance = 10000
  3652. flee_when_leader_flees_style = False
  3653. scene_toughness_threshold = hardest
  3654. flee_scene_threat_style = hardest
  3655. flee_when_hull_damaged_percent = 0
  3656. flee_no_weapons_style = True
  3657. loot_flee_threshold = equal
  3658. attack_subtarget_order = anything
  3659. field_targeting = always
  3660. loot_preference = lt_all
  3661. combat_drift_distance = 10000
  3662. attack_preference = fighter, 5000, guns | guided | unguided
  3663. attack_preference = anything, 5000, guns | guided | unguided
  3664.  
  3665. [JobBlock]
  3666. nickname = basic_job
  3667. wait_for_leader_target = False
  3668. flee_when_leader_flees_style = False
  3669. scene_toughness_threshold = hard
  3670. flee_scene_threat_style = hard
  3671. flee_when_hull_damaged_percent = 0.100000
  3672. flee_no_weapons_style = True
  3673. loot_flee_threshold = hard
  3674. attack_subtarget_order = anything
  3675. field_targeting = high_density
  3676. loot_preference = lt_commodities
  3677. force_attack_formation = False
  3678. combat_drift_distance = 25000
  3679. attack_preference = fighter, 5000, guns | guided | unguided | TORPEDO
  3680. attack_preference = freighter, 5000, guns | guided | unguided
  3681. attack_preference = transport, 5000, guns | guided | unguided
  3682. attack_preference = anything, 5000, guns | guided | unguided | TORPEDO
  3683.  
  3684. [JobBlock]
  3685. nickname = basic_job_formation
  3686. wait_for_leader_target = False
  3687. flee_when_leader_flees_style = False
  3688. scene_toughness_threshold = hard
  3689. flee_scene_threat_style = hard
  3690. flee_when_hull_damaged_percent = 0.100000
  3691. flee_no_weapons_style = True
  3692. loot_flee_threshold = hard
  3693. attack_subtarget_order = anything
  3694. field_targeting = high_density
  3695. loot_preference = lt_commodities
  3696. force_attack_formation = True
  3697. combat_drift_distance = 25000
  3698. attack_preference = fighter, 5000, guns | guided | unguided | TORPEDO
  3699. attack_preference = freighter, 5000, guns | guided | unguided
  3700. attack_preference = transport, 5000, guns | guided | unguided | TORPEDO
  3701. attack_preference = anything, 5000, guns | guided | unguided | TORPEDO
  3702.  
  3703. [JobBlock]
  3704. nickname = basic_job_no_formation
  3705. wait_for_leader_target = False
  3706. flee_when_leader_flees_style = False
  3707. scene_toughness_threshold = hard
  3708. flee_scene_threat_style = hard
  3709. flee_when_hull_damaged_percent = 0.100000
  3710. flee_no_weapons_style = True
  3711. loot_flee_threshold = hard
  3712. attack_subtarget_order = anything
  3713. field_targeting = high_density
  3714. loot_preference = lt_commodities
  3715. force_attack_formation = False
  3716. combat_drift_distance = 25000
  3717. attack_preference = fighter, 5000, guns | guided | unguided | TORPEDO
  3718. attack_preference = freighter, 5000, guns | guided | unguided
  3719. attack_preference = transport, 5000, guns | guided | unguided
  3720. attack_preference = anything, 5000, guns | guided | unguided | TORPEDO
  3721.  
  3722. [JobBlock]
  3723. nickname = basic_job_formation_real
  3724. wait_for_leader_target = False
  3725. flee_when_leader_flees_style = False
  3726. scene_toughness_threshold = hard
  3727. flee_scene_threat_style = hard
  3728. flee_when_hull_damaged_percent = 0.100000
  3729. flee_no_weapons_style = True
  3730. loot_flee_threshold = hard
  3731. attack_subtarget_order = anything
  3732. field_targeting = high_density
  3733. loot_preference = lt_commodities
  3734. force_attack_formation = True
  3735. combat_drift_distance = 25000
  3736. attack_preference = fighter, 5000, guns | guided | unguided | TORPEDO
  3737. attack_preference = freighter, 5000, guns | guided | unguided
  3738. attack_preference = transport, 5000, guns | guided | unguided
  3739. attack_preference = anything, 5000, guns | guided | unguided | TORPEDO
  3740.  
  3741. [JobBlock]
  3742. nickname = basic_job_no_formation_real
  3743. wait_for_leader_target = False
  3744. flee_when_leader_flees_style = False
  3745. scene_toughness_threshold = hard
  3746. flee_scene_threat_style = hard
  3747. flee_when_hull_damaged_percent = 0.100000
  3748. flee_no_weapons_style = True
  3749. loot_flee_threshold = hard
  3750. attack_subtarget_order = anything
  3751. field_targeting = high_density
  3752. loot_preference = lt_commodities
  3753. force_attack_formation = False
  3754. combat_drift_distance = 25000
  3755. attack_preference = fighter, 5000, guns | guided | unguided | TORPEDO
  3756. attack_preference = freighter, 5000, guns | guided | unguided
  3757. attack_preference = transport, 5000, guns | guided | unguided
  3758. attack_preference = anything, 5000, guns | guided | unguided | TORPEDO
  3759.  
  3760. [JobBlock]
  3761. nickname = basic_job_formation_no_flee
  3762. wait_for_leader_target = False
  3763. flee_when_leader_flees_style = False
  3764. scene_toughness_threshold = hardest
  3765. flee_scene_threat_style = hardest
  3766. flee_when_hull_damaged_percent = 0.100000
  3767. flee_no_weapons_style = False
  3768. loot_flee_threshold = hardest
  3769. attack_subtarget_order = anything
  3770. field_targeting = always
  3771. loot_preference = lt_none
  3772. force_attack_formation = True
  3773. combat_drift_distance = 25000
  3774. attack_preference = fighter, 5000, guns | guided | unguided | TORPEDO
  3775. attack_preference = freighter, 5000, guns | guided | unguided
  3776. attack_preference = transport, 5000, guns | guided | unguided
  3777. attack_preference = anything, 5000, guns | guided | unguided | TORPEDO
  3778.  
  3779. [JobBlock]
  3780. nickname = basic_job_no_formation_no_flee
  3781. wait_for_leader_target = False
  3782. flee_when_leader_flees_style = False
  3783. scene_toughness_threshold = hardest
  3784. flee_scene_threat_style = hardest
  3785. flee_when_hull_damaged_percent = 0.100000
  3786. flee_no_weapons_style = False
  3787. loot_flee_threshold = hardest
  3788. attack_subtarget_order = anything
  3789. field_targeting = always
  3790. loot_preference = lt_none
  3791. force_attack_formation = False
  3792. combat_drift_distance = 25000
  3793. attack_preference = fighter, 5000, guns | guided | unguided | TORPEDO
  3794. attack_preference = freighter, 5000, guns | guided | unguided
  3795. attack_preference = transport, 5000, guns | guided | unguided
  3796. attack_preference = anything, 5000, guns | guided | unguided | TORPEDO
  3797.  
  3798. [Pilot]
  3799. nickname = test
  3800. gun_id = gun_fighter_test
  3801. missile_id = missile_fighter_test
  3802. evade_dodge_id = evade_dodge_test
  3803. evade_break_id = evade_break_test
  3804. buzz_head_toward_id = buzz_head_toward_test
  3805. buzz_pass_by_id = buzz_pass_by_fighter_test
  3806. trail_id = trail_fighter_test
  3807. strafe_id = strafe_fighter_test
  3808. engine_kill_id = engine_kill_fighter_test
  3809. mine_id = mine_fighter_test
  3810. countermeasure_id = countermeasure_test
  3811. damage_reaction_id = damage_reaction_test
  3812. missile_reaction_id = missile_reaction_test
  3813. formation_id = formation_fighter_test
  3814. repair_id = repair_fighter_test
  3815. job_id = job_test
  3816.  
  3817. [Pilot]
  3818. nickname = light_fighter_default
  3819. gun_id = gun_fighter_easy_style_a
  3820. missile_id = missile_fighter_easy_style_a
  3821. evade_dodge_id = evade_dodge_fighter_style_a
  3822. evade_break_id = evade_break_fighter_style_a
  3823. buzz_head_toward_id = buzz_head_toward_fighter_style_b
  3824. buzz_pass_by_id = buzz_pass_by_fighter_style_b
  3825. trail_id = trail_fighter_style_a
  3826. strafe_id = strafe_fighter_style_a
  3827. engine_kill_id = engine_kill_fighter_style_a
  3828. mine_id = mine_light_fighter_a
  3829. countermeasure_id = countermeasure_handicap_3
  3830. damage_reaction_id = damage_reaction_light_fighter_a
  3831. missile_reaction_id = missile_reaction_fighter_style_a
  3832. formation_id = formation_fighter_style_a
  3833. repair_id = repair_fighter_both
  3834. job_id = job_light_fighter_a
  3835.  
  3836. [Pilot]
  3837. nickname = heavy_fighter_default
  3838. inherit = light_fighter_default
  3839.  
  3840. [Pilot]
  3841. nickname = freighter_default
  3842. inherit = light_fighter_default
  3843.  
  3844. [Pilot]
  3845. nickname = transport_default
  3846. gun_id = gun_transport_a
  3847. repair_id = repair_fighter_hull
  3848.  
  3849. [Pilot]
  3850. nickname = utility_default
  3851. inherit = transport_default
  3852.  
  3853. [Pilot]
  3854. nickname = gunboat_default
  3855. gun_id = gun_gunboat_a
  3856. missile_id = missile_gunboat_a
  3857. buzz_head_toward_id = buzz_head_toward_gunboat_a
  3858. buzz_pass_by_id = buzz_pass_by_gunboat_a
  3859. trail_id = trail_gunboat_a
  3860. strafe_id = strafe_gunboat_a
  3861. mine_id = mine_gunboat_a
  3862. countermeasure_id = countermeasure_a
  3863. repair_id = repair_fighter_hull
  3864. job_id = job_gunboat_a
  3865.  
  3866. [Pilot]
  3867. nickname = cruiser_default
  3868. inherit = transport_default
  3869. gun_id = gun_cruiser_a
  3870. missile_id = missile_cruiser_a
  3871.  
  3872. [Pilot]
  3873. nickname = battleship_default
  3874. inherit = cruiser_default
  3875. job_id = job_battleship
  3876.  
  3877. [Pilot]
  3878. nickname = station_default
  3879. inherit = battleship_default
  3880.  
  3881. [Pilot]
  3882. nickname = pilot_ai_sandbox
  3883. inherit = light_fighter_default
  3884.  
  3885. [Pilot]
  3886. nickname = pilot_military_easy
  3887. gun_id = gun_military_easy_style_a
  3888. missile_id = missile_fighter_easy_style_a
  3889. evade_dodge_id = evade_dodge_fighter_horiz_easy
  3890. evade_break_id = evade_break_fighter_style_a
  3891. buzz_head_toward_id = buzz_head_toward_fighter_horiz
  3892. buzz_pass_by_id = buzz_pass_by_fighter_style_a
  3893. trail_id = trail_fighter_style_a
  3894. strafe_id = strafe_fighter_style_a
  3895. engine_kill_id = engine_kill_fighter_style_a
  3896. mine_id = mine_light_fighter_a
  3897. countermeasure_id = countermeasure_handicap_3
  3898. damage_reaction_id = damage_reaction_fighter_style_a
  3899. missile_reaction_id = missile_reaction_fighter_style_a
  3900. formation_id = formation_stay
  3901. repair_id = repair_fighter_both
  3902. job_id = basic_job_formation
  3903.  
  3904. [Pilot]
  3905. nickname = pilot_military_med
  3906. inherit = pilot_military_easy
  3907. gun_id = gun_military_med_style_a
  3908. evade_dodge_id = evade_dodge_fighter_horiz_med
  3909.  
  3910. [Pilot]
  3911. nickname = pilot_military_hard
  3912. inherit = pilot_military_med
  3913. gun_id = gun_military_hard_style_a
  3914. evade_dodge_id = evade_dodge_fighter_horiz_hard
  3915.  
  3916. [Pilot]
  3917. nickname = pilot_military_ace
  3918. inherit = pilot_military_hard
  3919. gun_id = gun_military_ace_style_a
  3920. evade_dodge_id = evade_dodge_fighter_horiz_ace
  3921.  
  3922. [Pilot]
  3923. nickname = pilot_police_easy
  3924. gun_id = gun_fighter_easy_style_a
  3925. missile_id = missile_fighter_easy_style_a
  3926. evade_dodge_id = evade_dodge_fighter_horiz2_easy
  3927. evade_break_id = evade_break_fighter_style_a
  3928. buzz_head_toward_id = buzz_head_toward_fighter_horiz2
  3929. buzz_pass_by_id = buzz_pass_by_fighter_style_a
  3930. trail_id = trail_fighter_style_a
  3931. strafe_id = strafe_fighter_style_a
  3932. engine_kill_id = engine_kill_fighter_style_a
  3933. mine_id = mine_light_fighter_a
  3934. countermeasure_id = countermeasure_handicap_3
  3935. damage_reaction_id = damage_reaction_fighter_style_a
  3936. missile_reaction_id = missile_reaction_fighter_style_a
  3937. formation_id = formation_stay
  3938. repair_id = repair_fighter_both
  3939. job_id = basic_job_formation
  3940.  
  3941. [Pilot]
  3942. nickname = pilot_police_med
  3943. inherit = pilot_police_easy
  3944. gun_id = gun_fighter_hard_style_a
  3945. evade_dodge_id = evade_dodge_fighter_horiz2_med
  3946.  
  3947. [Pilot]
  3948. nickname = pilot_police_hard
  3949. inherit = pilot_police_med
  3950. gun_id = gun_fighter_hard_style_a
  3951. evade_dodge_id = evade_dodge_fighter_horiz2_hard
  3952.  
  3953. [Pilot]
  3954. nickname = pilot_police_ace
  3955. inherit = pilot_police_hard
  3956. gun_id = gun_fighter_ace_style_a
  3957. evade_dodge_id = evade_dodge_fighter_horiz2_hard
  3958.  
  3959. [Pilot]
  3960. nickname = pilot_bh_easy
  3961. gun_id = gun_bh_easy_style_a
  3962. missile_id = missile_fighter_easy_style_a
  3963. evade_dodge_id = evade_dodge_fighter_slide_easy
  3964. evade_break_id = evade_break_fighter_style_a
  3965. buzz_head_toward_id = buzz_head_toward_fighter_slide
  3966. buzz_pass_by_id = buzz_pass_by_fighter_style_a
  3967. trail_id = trail_fighter_style_a
  3968. strafe_id = strafe_fighter_style_a
  3969. engine_kill_id = engine_kill_fighter_style_a
  3970. mine_id = mine_light_fighter_a
  3971. countermeasure_id = countermeasure_handicap_3
  3972. damage_reaction_id = damage_reaction_fighter_style_a
  3973. missile_reaction_id = missile_reaction_fighter_style_a
  3974. formation_id = formation_never
  3975. repair_id = repair_fighter_both
  3976. job_id = basic_job_no_formation
  3977.  
  3978. [Pilot]
  3979. nickname = pilot_bh_med
  3980. inherit = pilot_bh_easy
  3981. gun_id = gun_bh_med_style_a
  3982. evade_dodge_id = evade_dodge_fighter_slide_med
  3983.  
  3984. [Pilot]
  3985. nickname = pilot_bh_hard
  3986. inherit = pilot_bh_med
  3987. gun_id = gun_bh_hard_style_a
  3988. evade_dodge_id = evade_dodge_fighter_slide_hard
  3989.  
  3990. [Pilot]
  3991. nickname = pilot_bh_ace
  3992. inherit = pilot_bh_hard
  3993. gun_id = gun_bh_ace_style_a
  3994. evade_dodge_id = evade_dodge_fighter_slide_hard
  3995.  
  3996. [Pilot]
  3997. nickname = pilot_xenos_easy
  3998. gun_id = gun_xeno_easy_style_a
  3999. missile_id = missile_fighter_easy_style_a
  4000. evade_dodge_id = evade_dodge_fighter_vert_easy
  4001. evade_break_id = evade_break_fighter_style_a
  4002. buzz_head_toward_id = buzz_head_toward_fighter_vert
  4003. buzz_pass_by_id = buzz_pass_by_fighter_style_a
  4004. trail_id = trail_fighter_style_a
  4005. strafe_id = strafe_fighter_style_a
  4006. engine_kill_id = engine_kill_fighter_style_a
  4007. mine_id = mine_light_fighter_a
  4008. countermeasure_id = countermeasure_handicap_3
  4009. damage_reaction_id = damage_reaction_fighter_style_a
  4010. missile_reaction_id = missile_reaction_fighter_style_a
  4011. formation_id = formation_swarm
  4012. repair_id = repair_fighter_both
  4013. job_id = basic_job_no_formation
  4014.  
  4015. [Pilot]
  4016. nickname = pilot_xenos_med
  4017. inherit = pilot_xenos_easy
  4018. gun_id = gun_xeno_med_style_a
  4019. evade_dodge_id = evade_dodge_fighter_vert_med
  4020.  
  4021. [Pilot]
  4022. nickname = pilot_xenos_hard
  4023. inherit = pilot_xenos_med
  4024. gun_id = gun_xeno_hard_style_a
  4025. evade_dodge_id = evade_dodge_fighter_vert_hard
  4026.  
  4027. [Pilot]
  4028. nickname = pilot_xenos_ace
  4029. inherit = pilot_xenos_hard
  4030. gun_id = gun_xeno_ace_style_a
  4031. evade_dodge_id = evade_dodge_fighter_vert_hard
  4032.  
  4033. [Pilot]
  4034. nickname = pilot_outcast_easy
  4035. gun_id = gun_outcast_easy_style_a
  4036. missile_id = missile_fighter_easy_style_a
  4037. evade_dodge_id = evade_dodge_fighter_chaos_easy
  4038. evade_break_id = evade_break_fighter_style_a
  4039. buzz_head_toward_id = buzz_head_toward_fighter_chaos
  4040. buzz_pass_by_id = buzz_pass_by_fighter_style_a
  4041. trail_id = trail_fighter_style_a
  4042. strafe_id = strafe_fighter_style_a
  4043. engine_kill_id = engine_kill_fighter_style_a
  4044. mine_id = mine_light_fighter_a
  4045. countermeasure_id = countermeasure_handicap_3
  4046. damage_reaction_id = damage_reaction_fighter_style_a
  4047. missile_reaction_id = missile_reaction_fighter_style_a
  4048. formation_id = formation_swarm
  4049. repair_id = repair_fighter_both
  4050. job_id = basic_job_no_formation
  4051.  
  4052. [Pilot]
  4053. nickname = pilot_outcast_med
  4054. inherit = pilot_outcast_easy
  4055. gun_id = gun_outcast_med_style_a
  4056. evade_dodge_id = evade_dodge_fighter_chaos_med
  4057.  
  4058. [Pilot]
  4059. nickname = pilot_outcast_hard
  4060. inherit = pilot_outcast_med
  4061. gun_id = gun_outcast_hard_style_a
  4062. evade_dodge_id = evade_dodge_fighter_chaos_hard
  4063.  
  4064. [Pilot]
  4065. nickname = pilot_outcast_ace
  4066. inherit = pilot_outcast_hard
  4067. gun_id = gun_outcast_ace_style_a
  4068. evade_dodge_id = evade_dodge_fighter_chaos_ace
  4069.  
  4070. [Pilot]
  4071. nickname = pilot_corsair_easy
  4072. gun_id = gun_corsair_easy_style_a
  4073. missile_id = missile_fighter_easy_style_a
  4074. evade_dodge_id = evade_dodge_fighter_horiz_easy
  4075. evade_break_id = evade_break_fighter_style_a
  4076. buzz_head_toward_id = buzz_head_toward_fighter_horiz
  4077. buzz_pass_by_id = buzz_pass_by_fighter_style_a
  4078. trail_id = trail_fighter_style_a
  4079. strafe_id = strafe_fighter_style_a
  4080. engine_kill_id = engine_kill_fighter_style_a
  4081. mine_id = mine_light_fighter_a
  4082. countermeasure_id = countermeasure_handicap_3
  4083. damage_reaction_id = damage_reaction_fighter_style_a
  4084. missile_reaction_id = missile_reaction_fighter_style_a
  4085. formation_id = formation_swarm
  4086. repair_id = repair_fighter_both
  4087. job_id = basic_job_no_formation
  4088.  
  4089. [Pilot]
  4090. nickname = pilot_corsair_med
  4091. inherit = pilot_corsair_easy
  4092. gun_id = gun_corsair_med_style_a
  4093. evade_dodge_id = evade_dodge_fighter_horiz_med
  4094.  
  4095. [Pilot]
  4096. nickname = pilot_corsair_hard
  4097. inherit = pilot_corsair_med
  4098. gun_id = gun_corsair_hard_style_a
  4099. evade_dodge_id = evade_dodge_fighter_horiz_hard
  4100.  
  4101. [Pilot]
  4102. nickname = pilot_corsair_ace
  4103. inherit = pilot_corsair_hard
  4104. gun_id = gun_corsair_ace_style_a
  4105. evade_dodge_id = evade_dodge_fighter_horiz_ace
  4106.  
  4107. [Pilot]
  4108. nickname = pilot_company_easy
  4109. gun_id = gun_company_easy_style_a
  4110. missile_id = missile_fighter_easy_style_a
  4111. evade_dodge_id = evade_dodge_fighter_horiz2_easy
  4112. evade_break_id = evade_break_fighter_style_a
  4113. buzz_head_toward_id = buzz_head_toward_fighter_headon
  4114. buzz_pass_by_id = buzz_pass_by_fighter_style_a
  4115. trail_id = trail_fighter_style_a
  4116. strafe_id = strafe_fighter_style_a
  4117. engine_kill_id = engine_kill_fighter_style_a
  4118. mine_id = mine_light_fighter_a
  4119. countermeasure_id = countermeasure_handicap_3
  4120. damage_reaction_id = damage_reaction_fighter_style_a
  4121. missile_reaction_id = missile_reaction_fighter_style_a
  4122. formation_id = formation_swarm
  4123. repair_id = repair_fighter_both
  4124. job_id = basic_job_no_formation
  4125.  
  4126. [Pilot]
  4127. nickname = pilot_company_med
  4128. inherit = pilot_company_easy
  4129. gun_id = gun_company_med_style_a
  4130. evade_dodge_id = evade_dodge_fighter_horiz2_med
  4131.  
  4132. [Pilot]
  4133. nickname = pilot_company_hard
  4134. inherit = pilot_company_med
  4135. gun_id = gun_company_hard_style_a
  4136. evade_dodge_id = evade_dodge_fighter_horiz2_hard
  4137.  
  4138. [Pilot]
  4139. nickname = pilot_company_ace
  4140. inherit = pilot_company_hard
  4141. gun_id = gun_company_ace_style_a
  4142. evade_dodge_id = evade_dodge_fighter_horiz2_hard
  4143.  
  4144. [Pilot]
  4145. nickname = pilot_pirate_easy
  4146. gun_id = gun_pirate_easy_style_a
  4147. missile_id = missile_fighter_easy_style_a
  4148. evade_dodge_id = evade_dodge_fighter_corkscrew_easy
  4149. evade_break_id = evade_break_fighter_style_e
  4150. buzz_head_toward_id = buzz_head_toward_fighter_corkscrew
  4151. buzz_pass_by_id = buzz_pass_by_fighter_style_c
  4152. trail_id = trail_fighter_style_a
  4153. strafe_id = strafe_fighter_style_a
  4154. engine_kill_id = engine_kill_fighter_style_a
  4155. mine_id = mine_light_fighter_a
  4156. countermeasure_id = countermeasure_handicap_3
  4157. damage_reaction_id = damage_reaction_fighter_style_a
  4158. missile_reaction_id = missile_reaction_fighter_style_a
  4159. formation_id = formation_never
  4160. repair_id = repair_fighter_both
  4161. job_id = basic_job_no_formation
  4162.  
  4163. [Pilot]
  4164. nickname = pilot_pirate_med
  4165. inherit = pilot_pirate_easy
  4166. gun_id = gun_pirate_med_style_a
  4167. evade_dodge_id = evade_dodge_fighter_corkscrew_med
  4168.  
  4169. [Pilot]
  4170. nickname = pilot_pirate_hard
  4171. inherit = pilot_pirate_med
  4172. gun_id = gun_pirate_hard_style_a
  4173. evade_dodge_id = evade_dodge_fighter_corkscrew_hard
  4174.  
  4175. [Pilot]
  4176. nickname = pilot_pirate_ace
  4177. inherit = pilot_pirate_hard
  4178. gun_id = gun_pirate_ace_style_a
  4179. evade_dodge_id = evade_dodge_fighter_corkscrew_hard
  4180.  
  4181. [Pilot]
  4182. nickname = freighter_easy
  4183. inherit = transport_default
  4184. gun_id = gun_fighter_easy_style_a
  4185. missile_id = missile_fighter_easy_style_a
  4186. repair_id = repair_fighter_both
  4187. job_id = basic_job_no_formation
  4188.  
  4189. [Pilot]
  4190. nickname = freighter_med
  4191. inherit = freighter_easy
  4192. gun_id = gun_fighter_med_style_a
  4193.  
  4194. [Pilot]
  4195. nickname = freighter_hard
  4196. inherit = freighter_med
  4197. gun_id = gun_fighter_hard_style_a
  4198.  
  4199. [Pilot]
  4200. nickname = freighter_ace
  4201. inherit = freighter_hard
  4202. gun_id = gun_fighter_ace_style_a
  4203.  
  4204. [Pilot]
  4205. nickname = transport_easiest
  4206. inherit = transport_default
  4207. gun_id = gun_fighter_easiest_style_a
  4208. missile_id = missile_fighter_easy_style_a
  4209.  
  4210. [Pilot]
  4211. nickname = transport_easy
  4212. inherit = transport_default
  4213. gun_id = gun_fighter_easy_style_a
  4214. missile_id = missile_fighter_easy_style_a
  4215. repair_id = repair_fighter_hull
  4216. job_id = basic_job_no_formation
  4217.  
  4218. [Pilot]
  4219. nickname = transport_med
  4220. inherit = transport_easy
  4221. gun_id = gun_fighter_med_style_a
  4222.  
  4223. [Pilot]
  4224. nickname = transport_hard
  4225. inherit = transport_med
  4226. gun_id = gun_fighter_hard_style_a
  4227.  
  4228. [Pilot]
  4229. nickname = transport_ace
  4230. inherit = transport_hard
  4231. gun_id = gun_fighter_ace_style_a
  4232.  
  4233. [Pilot]
  4234. nickname = pilot_solar_easiest
  4235. gun_id = gun_solar_easy_style_a
  4236. missile_id = missile_solar_slow
  4237.  
  4238. [Pilot]
  4239. nickname = pilot_solar_easy
  4240. gun_id = gun_solar_med_style_a
  4241. missile_id = missile_solar_med
  4242.  
  4243. [Pilot]
  4244. nickname = pilot_solar_hard
  4245. gun_id = gun_solar_hard_style_a
  4246. missile_id = missile_solar_med
  4247.  
  4248. [Pilot]
  4249. nickname = pilot_solar_hardest
  4250. gun_id = gun_solar_ace_style_a
  4251. missile_id = missile_solar_fast
  4252.  
  4253. [Pilot]
  4254. nickname = pilot_lrogue_easy
  4255. gun_id = gun_fighter_easy_style_a
  4256. missile_id = missile_fighter_easy_style_a
  4257. evade_dodge_id = evade_dodge_fighter_corkscrew_easy
  4258. evade_break_id = evade_break_fighter_style_e
  4259. buzz_head_toward_id = buzz_head_toward_fighter_corkscrew
  4260. buzz_pass_by_id = buzz_pass_by_fighter_style_c
  4261. trail_id = trail_fighter_style_a
  4262. strafe_id = strafe_fighter_style_a
  4263. engine_kill_id = engine_kill_fighter_style_a
  4264. mine_id = mine_light_fighter_a
  4265. countermeasure_id = countermeasure_handicap_3
  4266. damage_reaction_id = damage_reaction_light_fighter_a
  4267. missile_reaction_id = missile_reaction_fighter_style_a
  4268. formation_id = formation_never
  4269. repair_id = repair_fighter_both
  4270. job_id = basic_job_no_formation
  4271.  
  4272. [Pilot]
  4273. nickname = pilot_lrogue_med
  4274. inherit = pilot_lrogue_easy
  4275. gun_id = gun_fighter_med_style_a
  4276. evade_dodge_id = evade_dodge_fighter_corkscrew_med
  4277.  
  4278. [Pilot]
  4279. nickname = pilot_lrogue_hard
  4280. inherit = pilot_lrogue_med
  4281. gun_id = gun_fighter_hard_style_a
  4282. evade_dodge_id = evade_dodge_fighter_corkscrew_hard
  4283.  
  4284. [Pilot]
  4285. nickname = pilot_lrogue_ace
  4286. inherit = pilot_lrogue_hard
  4287. gun_id = gun_fighter_ace_style_a
  4288. evade_dodge_id = evade_dodge_fighter_corkscrew_hard
  4289.  
  4290. [Pilot]
  4291. nickname = pilot_rm_solar_easiest
  4292. gun_id = gun_rm_solar_easy_style_a
  4293. missile_id = missile_rm_solar_slow
  4294.  
  4295. [Pilot]
  4296. nickname = pilot_rm_solar_easy
  4297. gun_id = gun_rm_solar_med_style_a
  4298. missile_id = missile_rm_solar_slow
  4299.  
  4300. [Pilot]
  4301. nickname = pilot_rm_solar_hard
  4302. gun_id = gun_rm_solar_hard_style_a
  4303. missile_id = missile_rm_solar_med
  4304.  
  4305. [Pilot]
  4306. nickname = pilot_rm_solar_hardest
  4307. gun_id = gun_rm_solar_ace_style_a
  4308. missile_id = missile_rm_solar_fast
  4309.  
  4310.